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OpenMW/components/terrain
2017-03-14 19:27:56 +01:00
..
buffercache.cpp
buffercache.hpp
chunkmanager.cpp Remove unused code 2017-03-14 19:27:56 +01:00
chunkmanager.hpp Avoid redundant culling tests on the transform/drawable 2017-03-14 19:27:56 +01:00
compositemaprenderer.cpp Avoid compiling composite maps that are no longer referenced 2017-03-14 19:27:56 +01:00
compositemaprenderer.hpp Add CompositeMapRenderer info to the stats panel 2017-03-14 19:27:56 +01:00
defs.hpp
material.cpp Remove unused code 2017-03-14 19:27:56 +01:00
material.hpp Remove unused code 2017-03-14 19:27:56 +01:00
quadtreenode.cpp Remove unused code 2017-03-14 19:27:56 +01:00
quadtreenode.hpp
quadtreeworld.cpp Avoid redundant culling tests on the transform/drawable 2017-03-14 19:27:56 +01:00
quadtreeworld.hpp Add QuadTreeWorld::cacheCell to preload cells at max LOD for local maps 2017-03-14 19:27:56 +01:00
storage.hpp
terraindrawable.cpp Skip light collection for far away terrain 2017-03-14 19:27:56 +01:00
terraindrawable.hpp Skip light collection for far away terrain 2017-03-14 19:27:56 +01:00
terraingrid.cpp Use the View-based preloading for TerrainGrid as well 2017-03-14 19:27:56 +01:00
terraingrid.hpp Use the View-based preloading for TerrainGrid as well 2017-03-14 19:27:56 +01:00
texturemanager.cpp
texturemanager.hpp
viewdata.cpp Refactor ownership of terrain views 2017-03-14 19:27:56 +01:00
viewdata.hpp Refactor ownership of terrain views 2017-03-14 19:27:56 +01:00
world.cpp Use the View-based preloading for TerrainGrid as well 2017-03-14 19:27:56 +01:00
world.hpp Use the View-based preloading for TerrainGrid as well 2017-03-14 19:27:56 +01:00