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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-04 02:41:19 +00:00
OpenMW/apps/openmw
2016-08-14 19:38:53 +09:00
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mwbase Save scripted animation state (Fixes #1931, #2150, #3393) 2016-08-03 03:52:35 +02:00
mwclass Use getWeightString() to avoid casting to int 2016-08-14 19:38:53 +09:00
mwdialogue
mwgui Use getWeightString() to avoid casting to int 2016-08-14 19:38:53 +09:00
mwinput
mwmechanics Don't allow re-casting of bound equipment spells 2016-08-14 02:05:23 +09:00
mwphysics
mwrender Move part of addGlow() to addSpellCastGlow() 2016-08-10 02:52:43 +09:00
mwscript Save scripted animation state (Fixes #1931, #2150, #3393) 2016-08-03 03:52:35 +02:00
mwsound
mwstate Save scripted animation state (Fixes #1931, #2150, #3393) 2016-08-03 03:52:35 +02:00
mwworld Play locked sounds on locked objects instead of actors 2016-08-10 21:31:14 +09:00
android_commandLine.cpp
android_commandLine.h
android_main.c
CMakeLists.txt Implement Face instruction (Feature #1424) 2016-07-09 02:16:47 +02:00
crashcatcher.cpp Mainly making compilable under OpenBSD. 2016-08-06 19:00:27 +01:00
doc.hpp
engine.cpp
engine.hpp
main.cpp Relocate escape-related code to new files escape.hpp and escape.cpp. 2016-07-27 00:58:31 +01:00