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43 lines
1.3 KiB
C++
43 lines
1.3 KiB
C++
#include "regionsoundselector.hpp"
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#include <components/esm3/loadregn.hpp>
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#include <components/fallback/fallback.hpp>
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#include <components/misc/rng.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwworld/esmstore.hpp"
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namespace MWSound
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{
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RegionSoundSelector::RegionSoundSelector()
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: mMinTimeBetweenSounds(Fallback::Map::getFloat("Weather_Minimum_Time_Between_Environmental_Sounds"))
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, mMaxTimeBetweenSounds(Fallback::Map::getFloat("Weather_Maximum_Time_Between_Environmental_Sounds"))
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{
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}
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ESM::RefId RegionSoundSelector::getNextRandom(float duration, const ESM::RefId& regionName)
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{
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mTimePassed += duration;
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if (mTimePassed < mTimeToNextEnvSound)
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return {};
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const float a = Misc::Rng::rollClosedProbability();
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mTimeToNextEnvSound = mMinTimeBetweenSounds + (mMaxTimeBetweenSounds - mMinTimeBetweenSounds) * a;
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mTimePassed = 0;
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const ESM::Region* const region
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= MWBase::Environment::get().getESMStore()->get<ESM::Region>().search(regionName);
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if (region == nullptr)
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return {};
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for (const ESM::Region::SoundRef& sound : region->mSoundList)
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{
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if (Misc::Rng::roll0to99() < sound.mChance)
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return sound.mSound;
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}
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return {};
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}
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}
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