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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-06 00:55:50 +00:00
OpenMW/apps/openmw/mwclass
2024-10-27 08:17:33 +03:00
..
activator.cpp Use normalized path in PhysicsSystem 2024-10-18 13:45:29 +02:00
activator.hpp Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view 2024-01-27 16:26:31 +01:00
actor.cpp Use normalized path in PhysicsSystem 2024-10-18 13:45:29 +02:00
actor.hpp Play shield hit sound for the shield that was hit (#7774) 2024-01-14 10:33:21 +03:00
apparatus.cpp Don't use getRefIdString to get a fallback object name for non-string ids 2024-06-30 11:27:39 +02:00
apparatus.hpp Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view 2024-01-27 16:26:31 +01:00
armor.cpp Don't use getRefIdString to get a fallback object name for non-string ids 2024-06-30 11:27:39 +02:00
armor.hpp Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view 2024-01-27 16:26:31 +01:00
bodypart.cpp Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view 2024-01-27 16:26:31 +01:00
bodypart.hpp Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view 2024-01-27 16:26:31 +01:00
book.cpp Don't use getRefIdString to get a fallback object name for non-string ids 2024-06-30 11:27:39 +02:00
book.hpp Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view 2024-01-27 16:26:31 +01:00
classes.cpp Place ESM4 static collections to the scene 2024-05-09 17:26:27 +03:00
classes.hpp
classmodel.hpp Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view 2024-01-27 16:26:31 +01:00
clothing.cpp Don't use getRefIdString to get a fallback object name for non-string ids 2024-06-30 11:27:39 +02:00
clothing.hpp Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view 2024-01-27 16:26:31 +01:00
container.cpp Use normalized path in PhysicsSystem 2024-10-18 13:45:29 +02:00
container.hpp Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view 2024-01-27 16:26:31 +01:00
creature.cpp Don't use getRefIdString to get a fallback object name for non-string ids 2024-06-30 11:27:39 +02:00
creature.hpp Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view 2024-01-27 16:26:31 +01:00
creaturelevlist.cpp Make cell models preloading a const operation 2024-01-14 16:41:55 +01:00
creaturelevlist.hpp Make cell models preloading a const operation 2024-01-14 16:41:55 +01:00
door.cpp Use normalized path in PhysicsSystem 2024-10-18 13:45:29 +02:00
door.hpp Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view 2024-01-27 16:26:31 +01:00
esm4base.cpp Use normalized path in PhysicsSystem 2024-10-18 13:45:29 +02:00
esm4base.hpp Fix ESM4 marker model hiding hack 2024-02-11 04:02:01 +03:00
esm4npc.cpp Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view 2024-01-27 16:26:31 +01:00
esm4npc.hpp Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view 2024-01-27 16:26:31 +01:00
ingredient.cpp Don't use getRefIdString to get a fallback object name for non-string ids 2024-06-30 11:27:39 +02:00
ingredient.hpp Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view 2024-01-27 16:26:31 +01:00
itemlevlist.cpp
itemlevlist.hpp
light4.cpp
light4.hpp
light.cpp Use normalized path in PhysicsSystem 2024-10-18 13:45:29 +02:00
light.hpp Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view 2024-01-27 16:26:31 +01:00
lockpick.cpp Don't use getRefIdString to get a fallback object name for non-string ids 2024-06-30 11:27:39 +02:00
lockpick.hpp Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view 2024-01-27 16:26:31 +01:00
misc.cpp Don't use getRefIdString to get a fallback object name for non-string ids 2024-06-30 11:27:39 +02:00
misc.hpp Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view 2024-01-27 16:26:31 +01:00
nameorid.hpp Don't use getRefIdString to get a fallback object name for non-string ids 2024-06-30 11:27:39 +02:00
npc.cpp Only play critical hit sound for health damage (#8207) 2024-10-27 08:17:33 +03:00
npc.hpp Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view 2024-01-27 16:26:31 +01:00
potion.cpp Don't use getRefIdString to get a fallback object name for non-string ids 2024-06-30 11:27:39 +02:00
potion.hpp Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view 2024-01-27 16:26:31 +01:00
probe.cpp Don't use getRefIdString to get a fallback object name for non-string ids 2024-06-30 11:27:39 +02:00
probe.hpp Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view 2024-01-27 16:26:31 +01:00
repair.cpp Don't use getRefIdString to get a fallback object name for non-string ids 2024-06-30 11:27:39 +02:00
repair.hpp Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view 2024-01-27 16:26:31 +01:00
static.cpp Use normalized path in PhysicsSystem 2024-10-18 13:45:29 +02:00
static.hpp Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view 2024-01-27 16:26:31 +01:00
weapon.cpp Don't use getRefIdString to get a fallback object name for non-string ids 2024-06-30 11:27:39 +02:00
weapon.hpp Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view 2024-01-27 16:26:31 +01:00