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OpenMW/apps/openmw/mwgui/quickkeysmenu.hpp
elsid b5ec584be2
Replace ESM::RefId::sEmpty by default constructed RefId where possible
Static const is only required to provide a reference or a pointer when it is not
possible with default constructed temporary.
2023-02-18 01:07:15 +01:00

118 lines
3.0 KiB
C++

#ifndef MWGUI_QUICKKEYS_H
#define MWGUI_QUICKKEYS_H
#include <memory>
#include "itemselection.hpp"
#include "spellmodel.hpp"
#include "windowbase.hpp"
namespace MWGui
{
class QuickKeysMenuAssign;
class MagicSelectionDialog;
class ItemWidget;
class SpellView;
class QuickKeysMenu : public WindowBase
{
public:
QuickKeysMenu();
void onResChange(int, int) override { center(); }
void onItemButtonClicked(MyGUI::Widget* sender);
void onMagicButtonClicked(MyGUI::Widget* sender);
void onUnassignButtonClicked(MyGUI::Widget* sender);
void onCancelButtonClicked(MyGUI::Widget* sender);
void onAssignItem(MWWorld::Ptr item);
void onAssignItemCancel();
void onAssignMagicItem(MWWorld::Ptr item);
void onAssignMagic(const ESM::RefId& spellId);
void onAssignMagicCancel();
void onOpen() override;
void onClose() override;
void activateQuickKey(int index);
void updateActivatedQuickKey();
/// @note This enum is serialized, so don't move the items around!
enum QuickKeyType
{
Type_Item,
Type_Magic,
Type_MagicItem,
Type_Unassigned,
Type_HandToHand
};
void write(ESM::ESMWriter& writer);
void readRecord(ESM::ESMReader& reader, uint32_t type);
void clear() override;
private:
struct keyData
{
int index = -1;
ItemWidget* button = nullptr;
QuickKeysMenu::QuickKeyType type = Type_Unassigned;
ESM::RefId id;
std::string name;
};
std::vector<keyData> mKey;
keyData* mSelected;
keyData* mActivated;
MyGUI::EditBox* mInstructionLabel;
MyGUI::Button* mOkButton;
std::unique_ptr<QuickKeysMenuAssign> mAssignDialog;
std::unique_ptr<ItemSelectionDialog> mItemSelectionDialog;
std::unique_ptr<MagicSelectionDialog> mMagicSelectionDialog;
void onQuickKeyButtonClicked(MyGUI::Widget* sender);
void onOkButtonClicked(MyGUI::Widget* sender);
// Check if quick key is still valid
inline void validate(int index);
void unassign(keyData* key);
};
class QuickKeysMenuAssign : public WindowModal
{
public:
QuickKeysMenuAssign(QuickKeysMenu* parent);
private:
MyGUI::TextBox* mLabel;
MyGUI::Button* mItemButton;
MyGUI::Button* mMagicButton;
MyGUI::Button* mUnassignButton;
MyGUI::Button* mCancelButton;
QuickKeysMenu* mParent;
};
class MagicSelectionDialog : public WindowModal
{
public:
MagicSelectionDialog(QuickKeysMenu* parent);
void onOpen() override;
bool exit() override;
private:
MyGUI::Button* mCancelButton;
SpellView* mMagicList;
QuickKeysMenu* mParent;
void onCancelButtonClicked(MyGUI::Widget* sender);
void onModelIndexSelected(SpellModel::ModelIndex index);
};
}
#endif