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OpenMW/apps/openmw/mwphysics
fredzio 4e7c9b6696 Embed physics simulation results inside of actor class.
This gives finer control over reseting positions (switch off tcl is no
longer glitchy) and solve most of the erroneous usage of stale World::Ptr
indicated by:
"Error in frame: moveTo: object is not in this cell"
2020-12-18 12:54:02 +01:00
..
actor.cpp Embed physics simulation results inside of actor class. 2020-12-18 12:54:02 +01:00
actor.hpp Embed physics simulation results inside of actor class. 2020-12-18 12:54:02 +01:00
closestnotmeconvexresultcallback.cpp Don't allow projectiles to stand still when they hit an ally. 2020-12-14 22:23:01 +01:00
closestnotmeconvexresultcallback.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
closestnotmerayresultcallback.cpp When doing a ray cast to the next projectile position, ignore collisions 2020-12-15 21:34:58 +01:00
closestnotmerayresultcallback.hpp Projectile to projectile collision 2020-12-08 09:06:34 +01:00
collisiontype.hpp
constants.hpp
contacttestresultcallback.cpp Do not block a door when it turns away. 2020-11-01 23:01:18 +01:00
contacttestresultcallback.hpp Do not block a door when it turns away. 2020-11-01 23:01:18 +01:00
deepestnotmecontacttestresultcallback.cpp Visualize hand to hand hits 2020-10-26 13:48:15 +01:00
deepestnotmecontacttestresultcallback.hpp Visualize hand to hand hits 2020-10-26 13:48:15 +01:00
hasspherecollisioncallback.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
heightfield.cpp
heightfield.hpp
movementsolver.cpp
movementsolver.hpp
mtphysics.cpp Embed physics simulation results inside of actor class. 2020-12-18 12:54:02 +01:00
mtphysics.hpp Embed physics simulation results inside of actor class. 2020-12-18 12:54:02 +01:00
object.cpp Generate physics collisions for projectiles (bug #3372) 2020-12-08 09:05:38 +01:00
object.hpp Process movement queue in one or several background threads 2020-10-15 06:41:35 +02:00
physicssystem.cpp Embed physics simulation results inside of actor class. 2020-12-18 12:54:02 +01:00
physicssystem.hpp Embed physics simulation results inside of actor class. 2020-12-18 12:54:02 +01:00
projectile.cpp Don't allow projectiles to stand still when they hit an ally. 2020-12-14 22:23:01 +01:00
projectile.hpp Don't allow projectiles to stand still when they hit an ally. 2020-12-14 22:23:01 +01:00
ptrholder.hpp
raycasting.hpp Modify projectile collision to work with async physics 2020-12-08 09:06:33 +01:00
stepper.cpp
stepper.hpp
trace.cpp Generate physics collisions for projectiles (bug #3372) 2020-12-08 09:05:38 +01:00
trace.h