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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-02-25 12:41:01 +00:00
fredzio 4e7c128d25 The LOS cache is now unconditionally used without async physics as well
with a TTL of 0 frame. It helps performance when several subsystems
request the same LOS in the same frame (combat, headtracking, etc).
Except it doesn't work if the cache is never trimmed.
2021-07-30 22:23:42 +02:00
..
2021-04-19 15:36:58 +04:00
2021-06-23 23:13:59 +02:00