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OpenMW/apps/openmw/mwmechanics
2013-05-12 05:59:39 -07:00
..
activespells.cpp
activespells.hpp
actors.cpp Store whether a given animation loops in the state table 2013-05-12 05:59:39 -07:00
actors.hpp
aiactivate.cpp
aiactivate.hpp
aiescort.cpp Removed sqrt function call (minor optimization thanks to Chris) 2013-05-08 20:47:31 -07:00
aiescort.hpp AIEscort complete 2013-05-08 20:02:24 -07:00
aifollow.cpp
aifollow.hpp
aipackage.cpp
aipackage.hpp
aisequence.cpp
aisequence.hpp
aitravel.cpp Fargoth quest almost works. There is still a sall problem as the path taken is not exactly the same. I need to copy the exact way morrowind do pathfinding... 2013-05-03 17:09:09 +01:00
aitravel.hpp
aiwander.cpp
aiwander.hpp
alchemy.cpp
alchemy.hpp
character.cpp Store whether a given animation loops in the state table 2013-05-12 05:59:39 -07:00
character.hpp Store whether a given animation loops in the state table 2013-05-12 05:59:39 -07:00
creaturestats.cpp
creaturestats.hpp
drawstate.hpp
enchanting.cpp
enchanting.hpp
magiceffects.cpp
magiceffects.hpp
mechanicsmanagerimp.cpp
mechanicsmanagerimp.hpp
movement.hpp
npcstats.cpp
npcstats.hpp
objects.cpp Store whether a given animation loops in the state table 2013-05-12 05:59:39 -07:00
objects.hpp
pathfinding.cpp minor cleanup 2013-05-08 21:26:39 +02:00
pathfinding.hpp
repair.cpp
repair.hpp
spells.cpp
spells.hpp
spellsuccess.hpp
stat.hpp