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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-03-12 22:14:42 +00:00
2023-04-28 16:22:17 +02:00

155 lines
4.7 KiB
C++

#include "importer.hpp"
#include <filesystem>
#include <fstream>
#include <iostream>
#include <cxxopts.hpp>
#include <components/files/configurationmanager.hpp>
#include <components/files/conversion.hpp>
namespace sfs = std::filesystem;
#ifndef _WIN32
int main(int argc, char* argv[])
{
#else
// Include on Windows only
#include <codecvt>
#include <locale>
class utf8argv
{
public:
utf8argv(int argc, wchar_t* wargv[])
{
args.reserve(argc);
argv = new const char*[argc];
std::wstring_convert<std::codecvt_utf8_utf16<wchar_t>> converter;
for (int i = 0; i < argc; ++i)
{
args.push_back(converter.to_bytes(wargv[i]));
argv[i] = args.back().c_str();
}
}
~utf8argv() { delete[] argv; }
char** get() const { return const_cast<char**>(argv); }
private:
utf8argv(const utf8argv&);
utf8argv& operator=(const utf8argv&);
const char** argv;
std::vector<std::string> args;
};
/* The only way to pass Unicode on Winodws with CLI is to use wide
characters interface which presents UTF-16 encoding. The rest of
OpenMW application stack assumes UTF-8 encoding, therefore this
conversion.
*/
int wmain(int argc, wchar_t* wargv[])
{
utf8argv converter(argc, wargv);
char** argv = converter.get();
#endif
try
{
cxxopts::Options options("Syntax: openmw-iniimporter <options> inifile configfile\nAllowed options");
// clang-format off
options.add_options()
("h,help", "produce help message")
("v,verbose", "verbose output")
("i,ini", "morrowind.ini file", cxxopts::value<std::string>())
("c,cfg", "openmw.cfg file", cxxopts::value<std::string>())
("o,output", "openmw.cfg file", cxxopts::value<std::string>()->default_value(""))
("g,game-files", "import esm and esp files")
("f,fonts", "import bitmap fonts")
("A,no-archives", "disable bsa archives import")
("e,encoding", "Character encoding used in OpenMW game messages", cxxopts::value<std::string>()->default_value("win1252"))
;
// clang-format on
/*
"Character encoding used in OpenMW game messages:\n"
"\n\twin1250 - Central and Eastern European such as Polish, Czech, Slovak, Hungarian, Slovene, Bosnian, "
"Croatian, Serbian (Latin script), Romanian and Albanian languages\n"
"\n\twin1251 - Cyrillic alphabet such as Russian, Bulgarian, Serbian Cyrillic and other languages\n"
"\n\twin1252 - Western European (Latin) alphabet, used by default");
*/
options.parse_positional({"ini", "cfg"});
auto result = options.parse(argc, argv);
if (result.count("help") || !result.count("ini") || !result.count("cfg"))
{
std::cout << options.help() << std::endl;
return 0;
}
std::filesystem::path iniFile(result["ini"].as<Files::MaybeQuotedPath>().u8string());
std::filesystem::path cfgFile(result["cfg"].as<Files::MaybeQuotedPath>().u8string());
std::filesystem::path outputFile = result["output"].as<Files::MaybeQuotedPath>().u8string();
if (outputFile.empty())
{
outputFile = cfgFile;
}
if (!std::filesystem::exists(iniFile))
{
std::cerr << "ini file does not exist" << std::endl;
return -3;
}
if (!std::filesystem::exists(cfgFile))
std::cerr << "cfg file does not exist" << std::endl;
MwIniImporter importer;
importer.setVerbose(result["verbose"].as<bool>());
// Font encoding settings
std::string encoding(result["encoding"].as<std::string>());
importer.setInputEncoding(ToUTF8::calculateEncoding(encoding));
MwIniImporter::multistrmap ini = importer.loadIniFile(iniFile);
MwIniImporter::multistrmap cfg = importer.loadCfgFile(cfgFile);
if (!result["fonts"].as<bool>())
{
ini.erase("Fonts:Font 0");
ini.erase("Fonts:Font 1");
ini.erase("Fonts:Font 2");
}
importer.merge(cfg, ini);
importer.mergeFallback(cfg, ini);
if (result["game-files"].as<bool>())
{
importer.importGameFiles(cfg, ini, iniFile);
}
if (!result["no-archives"].as<bool>())
{
importer.importArchives(cfg, ini);
}
std::cout << "write to: " << Files::pathToUnicodeString(outputFile) << std::endl;
std::ofstream file(outputFile);
importer.writeToFile(file, cfg);
}
catch (std::exception& e)
{
std::cerr << "ERROR: " << e.what() << std::endl;
}
return 0;
}