mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-03-12 22:14:42 +00:00
155 lines
4.7 KiB
C++
155 lines
4.7 KiB
C++
#include "importer.hpp"
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#include <filesystem>
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#include <fstream>
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#include <iostream>
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#include <cxxopts.hpp>
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#include <components/files/configurationmanager.hpp>
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#include <components/files/conversion.hpp>
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namespace sfs = std::filesystem;
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#ifndef _WIN32
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int main(int argc, char* argv[])
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{
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#else
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// Include on Windows only
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#include <codecvt>
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#include <locale>
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class utf8argv
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{
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public:
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utf8argv(int argc, wchar_t* wargv[])
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{
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args.reserve(argc);
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argv = new const char*[argc];
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std::wstring_convert<std::codecvt_utf8_utf16<wchar_t>> converter;
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for (int i = 0; i < argc; ++i)
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{
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args.push_back(converter.to_bytes(wargv[i]));
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argv[i] = args.back().c_str();
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}
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}
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~utf8argv() { delete[] argv; }
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char** get() const { return const_cast<char**>(argv); }
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private:
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utf8argv(const utf8argv&);
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utf8argv& operator=(const utf8argv&);
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const char** argv;
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std::vector<std::string> args;
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};
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/* The only way to pass Unicode on Winodws with CLI is to use wide
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characters interface which presents UTF-16 encoding. The rest of
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OpenMW application stack assumes UTF-8 encoding, therefore this
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conversion.
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*/
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int wmain(int argc, wchar_t* wargv[])
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{
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utf8argv converter(argc, wargv);
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char** argv = converter.get();
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#endif
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try
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{
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cxxopts::Options options("Syntax: openmw-iniimporter <options> inifile configfile\nAllowed options");
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// clang-format off
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options.add_options()
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("h,help", "produce help message")
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("v,verbose", "verbose output")
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("i,ini", "morrowind.ini file", cxxopts::value<std::string>())
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("c,cfg", "openmw.cfg file", cxxopts::value<std::string>())
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("o,output", "openmw.cfg file", cxxopts::value<std::string>()->default_value(""))
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("g,game-files", "import esm and esp files")
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("f,fonts", "import bitmap fonts")
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("A,no-archives", "disable bsa archives import")
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("e,encoding", "Character encoding used in OpenMW game messages", cxxopts::value<std::string>()->default_value("win1252"))
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;
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// clang-format on
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/*
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"Character encoding used in OpenMW game messages:\n"
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"\n\twin1250 - Central and Eastern European such as Polish, Czech, Slovak, Hungarian, Slovene, Bosnian, "
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"Croatian, Serbian (Latin script), Romanian and Albanian languages\n"
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"\n\twin1251 - Cyrillic alphabet such as Russian, Bulgarian, Serbian Cyrillic and other languages\n"
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"\n\twin1252 - Western European (Latin) alphabet, used by default");
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*/
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options.parse_positional({"ini", "cfg"});
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auto result = options.parse(argc, argv);
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if (result.count("help") || !result.count("ini") || !result.count("cfg"))
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{
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std::cout << options.help() << std::endl;
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return 0;
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}
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std::filesystem::path iniFile(result["ini"].as<Files::MaybeQuotedPath>().u8string());
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std::filesystem::path cfgFile(result["cfg"].as<Files::MaybeQuotedPath>().u8string());
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std::filesystem::path outputFile = result["output"].as<Files::MaybeQuotedPath>().u8string();
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if (outputFile.empty())
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{
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outputFile = cfgFile;
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}
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if (!std::filesystem::exists(iniFile))
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{
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std::cerr << "ini file does not exist" << std::endl;
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return -3;
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}
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if (!std::filesystem::exists(cfgFile))
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std::cerr << "cfg file does not exist" << std::endl;
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MwIniImporter importer;
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importer.setVerbose(result["verbose"].as<bool>());
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// Font encoding settings
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std::string encoding(result["encoding"].as<std::string>());
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importer.setInputEncoding(ToUTF8::calculateEncoding(encoding));
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MwIniImporter::multistrmap ini = importer.loadIniFile(iniFile);
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MwIniImporter::multistrmap cfg = importer.loadCfgFile(cfgFile);
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if (!result["fonts"].as<bool>())
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{
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ini.erase("Fonts:Font 0");
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ini.erase("Fonts:Font 1");
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ini.erase("Fonts:Font 2");
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}
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importer.merge(cfg, ini);
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importer.mergeFallback(cfg, ini);
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if (result["game-files"].as<bool>())
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{
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importer.importGameFiles(cfg, ini, iniFile);
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}
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if (!result["no-archives"].as<bool>())
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{
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importer.importArchives(cfg, ini);
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}
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std::cout << "write to: " << Files::pathToUnicodeString(outputFile) << std::endl;
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std::ofstream file(outputFile);
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importer.writeToFile(file, cfg);
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}
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catch (std::exception& e)
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{
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std::cerr << "ERROR: " << e.what() << std::endl;
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}
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return 0;
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}
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