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24 lines
540 B
C++
24 lines
540 B
C++
#ifndef GAME_RENDER_ESM4NPCANIMATION_H
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#define GAME_RENDER_ESM4NPCANIMATION_H
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#include "animation.hpp"
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namespace MWRender
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{
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class ESM4NpcAnimation : public Animation
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{
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public:
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ESM4NpcAnimation(
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const MWWorld::Ptr& ptr, osg::ref_ptr<osg::Group> parentNode, Resource::ResourceSystem* resourceSystem);
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private:
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void insertPart(std::string_view model);
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void updateParts();
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void updatePartsTES4();
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void updatePartsTES5();
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};
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}
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#endif // GAME_RENDER_ESM4NPCANIMATION_H
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