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OpenMW
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nifogre
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Chris Robinson
4bc93ecd1a
Use the skeleton name for the main animation
2012-07-20 11:09:05 -07:00
..
tests
Mostly removal of unnecessary #include's and a little clean up
2012-07-17 09:27:12 +02:00
ogre_nif_loader.cpp
Use the skeleton name for the main animation
2012-07-20 11:09:05 -07:00
ogre_nif_loader.hpp
Attach skinned parts to the scene node instead of the named bone
2012-07-18 18:38:55 -07:00