mirror of
https://gitlab.com/OpenMW/openmw.git
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110 lines
4.0 KiB
C++
110 lines
4.0 KiB
C++
#include "manualref.hpp"
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#include <components/esm/records.hpp>
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#include <components/esm4/loadstat.hpp>
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#include "esmstore.hpp"
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namespace
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{
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template <typename T>
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void create(const MWWorld::Store<T>& list, const ESM::RefId& name, std::any& refValue, MWWorld::Ptr& ptrValue)
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{
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const T* base = list.find(name);
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ESM::CellRef cellRef;
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cellRef.blank();
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cellRef.mRefID = name;
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refValue = MWWorld::LiveCellRef<T>(cellRef, base);
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ptrValue = MWWorld::Ptr(&std::any_cast<MWWorld::LiveCellRef<T>&>(refValue), nullptr);
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}
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template <typename T>
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void create(
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const MWWorld::Store<T>& list, const MWWorld::Ptr& templatePtr, std::any& refValue, MWWorld::Ptr& ptrValue)
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{
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refValue = *static_cast<MWWorld::LiveCellRef<T>*>(templatePtr.getBase());
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ptrValue = MWWorld::Ptr(&std::any_cast<MWWorld::LiveCellRef<T>&>(refValue), nullptr);
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}
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template <typename F>
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void visitRefStore(const MWWorld::ESMStore& store, ESM::RefId name, F func)
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{
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switch (store.find(name))
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{
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case ESM::REC_ACTI:
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return func(store.get<ESM::Activator>());
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case ESM::REC_ALCH:
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return func(store.get<ESM::Potion>());
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case ESM::REC_APPA:
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return func(store.get<ESM::Apparatus>());
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case ESM::REC_ARMO:
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return func(store.get<ESM::Armor>());
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case ESM::REC_BOOK:
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return func(store.get<ESM::Book>());
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case ESM::REC_CLOT:
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return func(store.get<ESM::Clothing>());
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case ESM::REC_CONT:
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return func(store.get<ESM::Container>());
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case ESM::REC_CREA:
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return func(store.get<ESM::Creature>());
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case ESM::REC_DOOR:
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return func(store.get<ESM::Door>());
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case ESM::REC_INGR:
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return func(store.get<ESM::Ingredient>());
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case ESM::REC_LEVC:
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return func(store.get<ESM::CreatureLevList>());
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case ESM::REC_LEVI:
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return func(store.get<ESM::ItemLevList>());
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case ESM::REC_LIGH:
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return func(store.get<ESM::Light>());
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case ESM::REC_LOCK:
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return func(store.get<ESM::Lockpick>());
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case ESM::REC_MISC:
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return func(store.get<ESM::Miscellaneous>());
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case ESM::REC_NPC_:
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return func(store.get<ESM::NPC>());
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case ESM::REC_PROB:
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return func(store.get<ESM::Probe>());
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case ESM::REC_REPA:
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return func(store.get<ESM::Repair>());
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case ESM::REC_STAT:
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return func(store.get<ESM::Static>());
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case ESM::REC_WEAP:
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return func(store.get<ESM::Weapon>());
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case ESM::REC_BODY:
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return func(store.get<ESM::BodyPart>());
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case ESM::REC_STAT4:
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return func(store.get<ESM4::Static>());
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case ESM::REC_TERM4:
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return func(store.get<ESM4::Terminal>());
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case 0:
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throw std::logic_error(
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"failed to create manual cell ref for " + name.toDebugString() + " (unknown ID)");
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default:
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throw std::logic_error(
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"failed to create manual cell ref for " + name.toDebugString() + " (unknown type)");
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}
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}
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}
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MWWorld::ManualRef::ManualRef(const MWWorld::ESMStore& store, const ESM::RefId& name, const int count)
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{
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auto cb = [&](const auto& store) { create(store, name, mRef, mPtr); };
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visitRefStore(store, name, cb);
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mPtr.getCellRef().setCount(count);
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}
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MWWorld::ManualRef::ManualRef(const ESMStore& store, const Ptr& template_, const int count)
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{
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auto cb = [&](const auto& store) { create(store, template_, mRef, mPtr); };
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visitRefStore(store, template_.getCellRef().getRefId(), cb);
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mPtr.getCellRef().setCount(count);
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mPtr.getCellRef().unsetRefNum();
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mPtr.getRefData().setLuaScripts(nullptr);
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}
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