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.gitignore
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actors.cpp
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Issue #225: Deallocate memory used by actors animations.
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2012-03-27 00:31:15 +02:00 |
actors.hpp
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Issue #225: Deallocate memory used by actors animations.
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2012-03-27 00:31:15 +02:00 |
animation.cpp
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Issue #225: Initialize all class members in constructor.
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2012-03-26 19:09:55 +02:00 |
animation.hpp
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Issue #225: Initialize all class members in constructor.
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2012-03-26 19:09:55 +02:00 |
cell.hpp
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creatureanimation.cpp
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creatureanimation.hpp
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debugging.cpp
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debugging.hpp
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localmap.cpp
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use vector instead of array
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2012-03-27 00:18:09 +02:00 |
localmap.hpp
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use vector instead of array
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2012-03-27 00:18:09 +02:00 |
npcanimation.cpp
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npcanimation.hpp
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objects.cpp
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Merge remote branch 'scrawl/renderingdistance'
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2012-03-29 21:27:25 +02:00 |
objects.hpp
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lower rendering distance for small objects (reduce batch count)
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2012-03-27 00:45:25 +02:00 |
occlusionquery.cpp
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remove the timeout stuff
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2012-03-29 00:05:48 +02:00 |
occlusionquery.hpp
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remove the timeout stuff
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2012-03-29 00:05:48 +02:00 |
player.cpp
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player.hpp
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renderinginterface.hpp
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renderingmanager.cpp
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Merge branch 'master' into occlusionquery
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2012-03-30 14:39:42 +02:00 |
renderingmanager.hpp
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Merge branch 'master' into occlusionquery
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2012-03-30 14:39:42 +02:00 |
sky.cpp
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Merge branch 'next' into occlusionquery
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2012-03-27 23:46:48 +02:00 |
sky.hpp
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use hardware occlusion query for sun glare effect
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2012-03-24 17:59:26 +01:00 |
terrain.cpp
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Removed memory leak, allocated more on the stack
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2012-03-27 13:58:12 +01:00 |
terrain.hpp
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Removed memory leak, allocated more on the stack
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2012-03-27 13:58:12 +01:00 |
terrainmaterial.cpp
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terrainmaterial.hpp
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ogre 1.8 fixes
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2012-03-24 14:46:48 +01:00 |
water.cpp
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implemented toggleWater (twa); formatting again
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2012-03-29 18:33:08 +02:00 |
water.hpp
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implemented toggleWater (twa); formatting again
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2012-03-29 18:33:08 +02:00 |