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Alexei Dobrohotov
4a5e2d1d4e
Merge pull request
#2281
from akortunov/shaders
...
Minor water shader fixes
2019-05-11 18:07:58 +03:00
..
CMakeLists.txt
Switch shadow map rendering to a specialised, simplified shader.
2018-10-16 21:23:31 +01:00
lighting.glsl
Shader adjustments
2019-05-01 11:33:19 +03:00
objects_fragment.glsl
Shader adjustments
2019-05-01 11:33:19 +03:00
objects_vertex.glsl
Add normal-offset shadow mapping to remove shadow acne (flicker)
2019-01-30 22:28:00 +00:00
parallax.glsl
Flip the parallax offset Y component based on tangent parity (Bug
#3440
)
2016-06-16 18:07:10 +02:00
s360_fragment.glsl
Replace switch with ifs in shader
2017-12-01 21:03:29 +01:00
s360_vertex.glsl
get rid of sphericalscreenshot class
2017-11-15 17:01:16 +01:00
shadowcasting_fragment.glsl
Switch alpha test from < to <= to fix weird shadows on actors with 50% chameleon
2018-11-03 16:20:56 +00:00
shadowcasting_vertex.glsl
Switch shadow map rendering to a specialised, simplified shader.
2018-10-16 21:23:31 +01:00
shadows_fragment.glsl
Don't rely exclusively on a shadow map when out of its depth range
2019-02-05 20:51:56 +00:00
shadows_vertex.glsl
Add normal-offset shadow mapping to remove shadow acne (flicker)
2019-01-30 22:28:00 +00:00
terrain_fragment.glsl
Shader adjustments
2019-05-01 11:33:19 +03:00
terrain_vertex.glsl
Add normal-offset shadow mapping to remove shadow acne (flicker)
2019-01-30 22:28:00 +00:00
water_fragment.glsl
Merge pull request
#2281
from akortunov/shaders
2019-05-11 18:07:58 +03:00
water_nm.png
New water WIP
2015-10-29 00:25:23 +01:00
water_vertex.glsl
Add normal-offset shadow mapping to remove shadow acne (flicker)
2019-01-30 22:28:00 +00:00