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1c8198242e
Add a way to toggle AI to Lua debug package See merge request OpenMW/openmw!3429
93 lines
2.2 KiB
Lua
93 lines
2.2 KiB
Lua
---
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-- `openmw.debug` is an interface to the engine debug utils.
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-- Can be used only by local scripts, that are attached to a player.
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-- @module Debug
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-- @usage local debug = require('openmw.debug')
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---
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-- Rendering modes
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-- @type RENDER_MODE
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-- @field [parent=#RENDER_MODE] #number CollisionDebug
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-- @field [parent=#RENDER_MODE] #number Wireframe
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-- @field [parent=#RENDER_MODE] #number Pathgrid
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-- @field [parent=#RENDER_MODE] #number Water
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-- @field [parent=#RENDER_MODE] #number Scene
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-- @field [parent=#RENDER_MODE] #number NavMesh
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-- @field [parent=#RENDER_MODE] #number ActorsPaths
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-- @field [parent=#RENDER_MODE] #number RecastMesh
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---
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-- Rendering mode values
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-- @field [parent=#Debug] #RENDER_MODE RENDER_MODE
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---
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-- Toggles rendering mode
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-- @function [parent=#Debug] toggleRenderMode
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-- @param #RENDER_MODE value
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---
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-- Toggles god mode
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-- @function [parent=#Debug] toggleGodMode
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---
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-- Is god mode enabled
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-- @function [parent=#Debug] isGodMode
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-- @return #boolean
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---
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-- Toggles AI
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-- @function [parent=#Debug] toggleAI
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---
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-- Is AI enabled
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-- @function [parent=#Debug] isAIEnabled
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-- @return #boolean
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---
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-- Toggles collisions
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-- @function [parent=#Debug] toggleCollision
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---
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-- Is player collision enabled
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-- @function [parent=#Debug] isCollisionEnabled
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-- @return #boolean
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---
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-- Toggles MWScripts
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-- @function [parent=#Debug] toggleMWScript
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---
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-- Is MWScripts enabled
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-- @function [parent=#Debug] isMWScriptEnabled
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-- @return #boolean
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---
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-- Reloads all Lua scripts
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-- @function [parent=#Debug] reloadLua
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---
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-- Navigation mesh rendering modes
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-- @type NAV_MESH_RENDER_MODE
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-- @field [parent=#NAV_MESH_RENDER_MODE] #number AreaType
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-- @field [parent=#NAV_MESH_RENDER_MODE] #number UpdateFrequency
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---
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-- Navigation mesh rendering mode values
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-- @field [parent=#Debug] #NAV_MESH_RENDER_MODE NAV_MESH_RENDER_MODE
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---
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-- Sets navigation mesh rendering mode
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-- @function [parent=#Debug] setNavMeshRenderMode
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-- @param #NAV_MESH_RENDER_MODE value
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---
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-- Enable/disable automatic reload of modified shaders
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-- @function [parent=#Debug] setShaderHotReloadEnabled
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-- @param #bool value
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---
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-- To reload modified shaders
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-- @function [parent=#Debug] triggerShaderReload
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return nil
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