mirror of
https://gitlab.com/OpenMW/openmw.git
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97 lines
2.3 KiB
C++
97 lines
2.3 KiB
C++
#include "CompositeOsgRenderer.hpp"
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#include "osgQOpenGLWidget.hpp"
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#include <mutex>
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#include <osgViewer/View>
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#include <QApplication>
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#include <QScreen>
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#include <QWindow>
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osgQOpenGLWidget::osgQOpenGLWidget(QWidget* parent)
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: QOpenGLWidget(parent)
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{
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m_renderer = new CompositeOsgRenderer(this);
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setMouseTracking(true);
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}
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osgQOpenGLWidget::osgQOpenGLWidget(osg::ArgumentParser* arguments,
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QWidget* parent) :
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QOpenGLWidget(parent),
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_arguments(arguments)
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{
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m_renderer = new CompositeOsgRenderer(this);
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}
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osgQOpenGLWidget::~osgQOpenGLWidget()
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{
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if (m_renderer) delete m_renderer;
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}
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osgViewer::View* osgQOpenGLWidget::getOsgView(unsigned i)
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{
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if (m_renderer) return m_renderer->getView(i);
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else return nullptr;
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}
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std::mutex* osgQOpenGLWidget::mutex()
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{
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return &_osgMutex;
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}
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void osgQOpenGLWidget::initializeGL()
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{
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createRenderer();
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emit initialized();
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}
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void osgQOpenGLWidget::resizeGL(int w, int h)
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{
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Q_ASSERT(m_renderer);
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QScreen* screen = windowHandle()
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&& windowHandle()->screen() ? windowHandle()->screen() :
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qApp->screens().front();
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m_renderer->resize(w * screen->devicePixelRatio(), h * screen->devicePixelRatio());
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}
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void osgQOpenGLWidget::paintGL()
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{
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std::scoped_lock locker(_osgMutex);
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if (_isFirstFrame)
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{
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_isFirstFrame = false;
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for (unsigned int i = 0; i < m_renderer->getNumViews(); ++i)
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{
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m_renderer->getView(i)->getCamera()->getGraphicsContext()->setDefaultFboId(defaultFramebufferObject());
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}
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}
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m_renderer->frame();
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}
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void osgQOpenGLWidget::setDefaultDisplaySettings()
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{
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osg::DisplaySettings* ds = osg::DisplaySettings::instance().get();
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ds->setNvOptimusEnablement(1);
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ds->setStereo(false);
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}
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CompositeOsgRenderer* osgQOpenGLWidget::getCompositeViewer()
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{
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if (m_renderer) return m_renderer;
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return nullptr;
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}
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void osgQOpenGLWidget::setGraphicsWindowEmbedded(osg::ref_ptr<osgViewer::GraphicsWindowEmbedded> osgWinEmb)
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{
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if (m_renderer) m_renderer->setGraphicsWindowEmbedded(std::move(osgWinEmb));
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}
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void osgQOpenGLWidget::createRenderer()
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{
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// call this before creating a View...
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setDefaultDisplaySettings();
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if (!m_renderer) m_renderer = new CompositeOsgRenderer(this);
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m_renderer->setupOSG();
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}
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