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OpenMW/extern/osgQt/osgQOpenGLWidget.cpp
2023-07-31 20:43:46 +04:00

97 lines
2.3 KiB
C++

#include "CompositeOsgRenderer.hpp"
#include "osgQOpenGLWidget.hpp"
#include <mutex>
#include <osgViewer/View>
#include <QApplication>
#include <QScreen>
#include <QWindow>
osgQOpenGLWidget::osgQOpenGLWidget(QWidget* parent)
: QOpenGLWidget(parent)
{
m_renderer = new CompositeOsgRenderer(this);
setMouseTracking(true);
}
osgQOpenGLWidget::osgQOpenGLWidget(osg::ArgumentParser* arguments,
QWidget* parent) :
QOpenGLWidget(parent),
_arguments(arguments)
{
m_renderer = new CompositeOsgRenderer(this);
}
osgQOpenGLWidget::~osgQOpenGLWidget()
{
if (m_renderer) delete m_renderer;
}
osgViewer::View* osgQOpenGLWidget::getOsgView(unsigned i)
{
if (m_renderer) return m_renderer->getView(i);
else return nullptr;
}
std::mutex* osgQOpenGLWidget::mutex()
{
return &_osgMutex;
}
void osgQOpenGLWidget::initializeGL()
{
createRenderer();
emit initialized();
}
void osgQOpenGLWidget::resizeGL(int w, int h)
{
Q_ASSERT(m_renderer);
QScreen* screen = windowHandle()
&& windowHandle()->screen() ? windowHandle()->screen() :
qApp->screens().front();
m_renderer->resize(w * screen->devicePixelRatio(), h * screen->devicePixelRatio());
}
void osgQOpenGLWidget::paintGL()
{
std::scoped_lock locker(_osgMutex);
if (_isFirstFrame)
{
_isFirstFrame = false;
for (unsigned int i = 0; i < m_renderer->getNumViews(); ++i)
{
m_renderer->getView(i)->getCamera()->getGraphicsContext()->setDefaultFboId(defaultFramebufferObject());
}
}
m_renderer->frame();
}
void osgQOpenGLWidget::setDefaultDisplaySettings()
{
osg::DisplaySettings* ds = osg::DisplaySettings::instance().get();
ds->setNvOptimusEnablement(1);
ds->setStereo(false);
}
CompositeOsgRenderer* osgQOpenGLWidget::getCompositeViewer()
{
if (m_renderer) return m_renderer;
return nullptr;
}
void osgQOpenGLWidget::setGraphicsWindowEmbedded(osg::ref_ptr<osgViewer::GraphicsWindowEmbedded> osgWinEmb)
{
if (m_renderer) m_renderer->setGraphicsWindowEmbedded(std::move(osgWinEmb));
}
void osgQOpenGLWidget::createRenderer()
{
// call this before creating a View...
setDefaultDisplaySettings();
if (!m_renderer) m_renderer = new CompositeOsgRenderer(this);
m_renderer->setupOSG();
}