.. |
action.cpp
|
|
|
action.hpp
|
|
|
actionalchemy.cpp
|
|
|
actionalchemy.hpp
|
|
|
actionapply.cpp
|
|
|
actionapply.hpp
|
Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
|
2013-11-13 14:02:15 +01:00 |
actiondoor.cpp
|
|
|
actiondoor.hpp
|
|
|
actioneat.cpp
|
Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX.
|
2013-11-17 23:31:08 +01:00 |
actioneat.hpp
|
|
|
actionequip.cpp
|
Fix a bug with equipping using the quick keys: when item is already equipped, equipping it again would cause the slot to get unequipped first, possibly restacking and destroying the Ptr that was supposed to be equipped in the first place
|
2013-11-17 23:31:07 +01:00 |
actionequip.hpp
|
|
|
actionopen.cpp
|
|
|
actionopen.hpp
|
|
|
actionread.cpp
|
|
|
actionread.hpp
|
|
|
actionrepair.cpp
|
|
|
actionrepair.hpp
|
|
|
actionsoulgem.cpp
|
|
|
actionsoulgem.hpp
|
|
|
actiontake.cpp
|
|
|
actiontake.hpp
|
|
|
actiontalk.cpp
|
|
|
actiontalk.hpp
|
|
|
actionteleport.cpp
|
|
|
actionteleport.hpp
|
|
|
actiontrap.cpp
|
Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX.
|
2013-11-17 23:31:08 +01:00 |
actiontrap.hpp
|
Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
|
2013-11-13 14:02:15 +01:00 |
cellfunctors.hpp
|
|
|
cells.cpp
|
|
|
cells.hpp
|
|
|
cellstore.cpp
|
Don't crash when trying to delete a reference that doesn't exist anymore
|
2013-08-26 00:14:02 +02:00 |
cellstore.hpp
|
|
|
class.cpp
|
Merge remote-tracking branch 'rainChu/torches'
|
2013-10-16 21:24:45 +02:00 |
class.hpp
|
Merge remote-tracking branch 'rainChu/torches'
|
2013-10-16 21:24:45 +02:00 |
containerstore.cpp
|
Add a utility function to add items to a ContainerStore by RefID
|
2013-11-21 17:14:30 +01:00 |
containerstore.hpp
|
Add a utility function to add items to a ContainerStore by RefID
|
2013-11-21 17:14:30 +01:00 |
contentloader.hpp
|
Missing iostream include
|
2013-11-04 10:36:22 +01:00 |
customdata.hpp
|
|
|
esmloader.cpp
|
Issue #913: Merge --master and --plugin switches
|
2013-09-29 09:11:57 +02:00 |
esmloader.hpp
|
Issue #913: Merge --master and --plugin switches
|
2013-09-29 09:11:57 +02:00 |
esmstore.cpp
|
Merge branch 'master' into dialogue
|
2013-11-10 13:21:39 +01:00 |
esmstore.hpp
|
Refactored loading screen
|
2013-08-27 15:48:13 +02:00 |
failedaction.cpp
|
|
|
failedaction.hpp
|
|
|
fallback.cpp
|
|
|
fallback.hpp
|
|
|
globals.cpp
|
|
|
globals.hpp
|
|
|
inventorystore.cpp
|
Don't auto equip for dead actors
|
2013-11-19 18:42:43 +01:00 |
inventorystore.hpp
|
Recharge enchanted items in player's inventory over time
|
2013-11-19 16:42:24 +01:00 |
livecellref.hpp
|
|
|
localscripts.cpp
|
|
|
localscripts.hpp
|
|
|
manualref.hpp
|
Add item count to ManualRef constructor as optional argument
|
2013-11-10 02:45:16 +01:00 |
nullaction.hpp
|
|
|
omwloader.cpp
|
Issue #913: Merge --master and --plugin switches
|
2013-09-29 09:11:57 +02:00 |
omwloader.hpp
|
Issue #913: Merge --master and --plugin switches
|
2013-09-29 09:11:57 +02:00 |
physicssystem.cpp
|
Remove unused functions and parameters
|
2013-08-25 16:08:45 -07:00 |
physicssystem.hpp
|
Remove unused functions and parameters
|
2013-08-25 16:08:45 -07:00 |
player.cpp
|
|
|
player.hpp
|
|
|
ptr.cpp
|
|
|
ptr.hpp
|
|
|
recordcmp.hpp
|
|
|
refdata.cpp
|
|
|
refdata.hpp
|
Add a warning comment to RefData::setCount()
|
2013-11-10 02:45:17 +01:00 |
scene.cpp
|
Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore.
|
2013-11-14 14:41:10 +01:00 |
scene.hpp
|
Refactored loading screen
|
2013-08-27 15:48:13 +02:00 |
store.cpp
|
|
|
store.hpp
|
cleaned up ID handling in INFO record (including a ESMTool bug fix)
|
2013-11-05 12:56:20 +01:00 |
timestamp.cpp
|
|
|
timestamp.hpp
|
|
|
weather.cpp
|
Fix weather sounds persisting on a new game
|
2013-08-29 15:16:08 +02:00 |
weather.hpp
|
Fix weather sounds persisting on a new game
|
2013-08-29 15:16:08 +02:00 |
worldimp.cpp
|
Fix startNewGame assigning an already freed CellStore to the player Ptr supplied to WindowManager. Fixes a crash when equipping lights after starting a new game (bug 967). Side note: The inventory preview's Ptr being assigned a cell at all doesn't make sense, as that is used to determine the light setting which should be the same no matter which cell you're in.
|
2013-11-23 03:25:55 +01:00 |
worldimp.hpp
|
Add Bound & Summon effects (will need some adjustments later)
|
2013-11-21 17:14:23 +01:00 |