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bsa
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purge unnecessary imports
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2017-06-09 19:08:53 +02:00 |
compiler
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convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
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2017-06-09 16:49:25 +02:00 |
config
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contentselector
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purge the rest of boost::shared and any other boost related things that no longer are required
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2017-06-09 19:08:53 +02:00 |
esm
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Change mValue type for clothes to unsigned short (fixes #3960)
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2017-07-18 11:51:19 +04:00 |
esmterrain
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Cast LAND_SIZE to integer to avoid linking error
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2017-03-28 01:57:31 +09:00 |
fallback
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be explicit about what we are trying to catch instead of catching everything and fixed up formatting
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2017-06-12 00:32:29 +02:00 |
files
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Fixes for building in MSVC
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2017-06-13 19:38:12 +09:00 |
fontloader
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interpreter
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More consistent wording of errors/warnings
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2017-03-04 21:48:31 +01:00 |
loadinglistener
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misc
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remove boost/tuple
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2017-06-09 19:08:53 +02:00 |
myguiplatform
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purge unnecessary imports
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2017-06-09 19:08:53 +02:00 |
nif
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purge all instances of <boost/shared_ptr.hpp>, clean up unused headers
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2017-06-09 19:08:53 +02:00 |
nifbullet
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Change NCO/NCC flags to NC* (Fixes #3915)
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2017-06-20 00:36:17 +02:00 |
nifosg
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Fix checking a variable before it's assigned (Bug #3950)
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2017-07-10 23:50:24 +02:00 |
process
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resource
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Add '0' as an alias for 'OFF' for OPENMW_OPTIMIZE
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2017-07-10 23:49:42 +02:00 |
sceneutil
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Fixes for building in MSVC
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2017-06-13 19:38:12 +09:00 |
sdlutil
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Pause game when minimised on Windows
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2017-07-20 21:31:05 +12:00 |
settings
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purge unnecessary imports
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2017-06-09 19:08:53 +02:00 |
shader
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replace and purge boost::lexical_cast
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2017-06-09 19:08:53 +02:00 |
terrain
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Terrain: remove ref argument that is now always true
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2017-07-19 16:24:35 +02:00 |
to_utf8
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translation
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purge unnecessary imports
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2017-06-09 19:08:53 +02:00 |
version
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Allow getting available version information even when clone is shallow
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2017-03-07 21:53:49 +01:00 |
vfs
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widgets
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be explicit about what we are trying to catch instead of catching everything and fixed up formatting
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2017-06-12 00:32:29 +02:00 |
CMakeLists.txt
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Add view data structure for efficient collection of LOD nodes to use for a given camera/intersection
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2017-03-14 19:27:55 +01:00 |
doc.hpp
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