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ef0a185e11
Hide elements of the HUD (health/magicka/stamina bars, minimap) when the corresponding windows (stats/map) are pinned. Rearrange the remaining hud elements in such cases (like in the original Morrowind).
34 lines
852 B
C++
34 lines
852 B
C++
#include "window_pinnable_base.hpp"
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#include "window_manager.hpp"
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using namespace MWGui;
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WindowPinnableBase::WindowPinnableBase(const std::string& parLayout, WindowManager& parWindowManager)
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: WindowBase(parLayout, parWindowManager), mPinned(false), mVisible(false)
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{
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MyGUI::WindowPtr t = static_cast<MyGUI::WindowPtr>(mMainWidget);
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t->eventWindowButtonPressed += MyGUI::newDelegate(this, &WindowPinnableBase::onWindowButtonPressed);
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}
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void WindowPinnableBase::setVisible(bool b)
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{
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// Pinned windows can not be hidden
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if (mPinned && !b)
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return;
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WindowBase::setVisible(b);
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mVisible = b;
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}
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void WindowPinnableBase::onWindowButtonPressed(MyGUI::Window* sender, const std::string& eventName)
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{
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if ("PinToggle" == eventName)
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{
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mPinned = !mPinned;
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onPinToggled();
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}
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eventDone(this);
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}
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