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OpenMW/apps/opencs/model/tools/magiceffectcheck.hpp
fteppe 20da0892ef openMW_test_suite compiles and runs
Slowly moving through the open-cs errors

Good progress in openCS

Very good progress on openCS

Getting closer with openCS

OpenCS compiles and runs! Didn't have time to test it all though

ix openMW

everything compiles on windows??

Fix gcc

Fix Clang
2022-12-27 19:15:55 +01:00

60 lines
1.5 KiB
C++

#ifndef CSM_TOOLS_MAGICEFFECTCHECK_HPP
#define CSM_TOOLS_MAGICEFFECTCHECK_HPP
#include <string>
#include <apps/opencs/model/world/universalid.hpp>
#include <components/esm3/loadsoun.hpp>
#include "../world/idcollection.hpp"
#include "../doc/stage.hpp"
namespace CSMDoc
{
class Messages;
}
namespace CSMWorld
{
class RefIdCollection;
class Resources;
}
namespace ESM
{
struct MagicEffect;
struct Sound;
}
namespace CSMTools
{
/// \brief VerifyStage: make sure that magic effect records are internally consistent
class MagicEffectCheckStage : public CSMDoc::Stage
{
const CSMWorld::IdCollection<ESM::MagicEffect>& mMagicEffects;
const CSMWorld::IdCollection<ESM::Sound>& mSounds;
const CSMWorld::RefIdCollection& mObjects;
const CSMWorld::Resources& mIcons;
const CSMWorld::Resources& mTextures;
bool mIgnoreBaseRecords;
private:
std::string checkObject(
const ESM::RefId& id, const CSMWorld::UniversalId& type, const std::string& column) const;
public:
MagicEffectCheckStage(const CSMWorld::IdCollection<ESM::MagicEffect>& effects,
const CSMWorld::IdCollection<ESM::Sound>& sounds, const CSMWorld::RefIdCollection& objects,
const CSMWorld::Resources& icons, const CSMWorld::Resources& textures);
int setup() override;
///< \return number of steps
void perform(int stage, CSMDoc::Messages& messages) override;
///< Messages resulting from this tage will be appended to \a messages.
};
}
#endif