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314 lines
10 KiB
C++
314 lines
10 KiB
C++
#include "spells.hpp"
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#include <components/debug/debuglog.hpp>
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#include <components/esm3/loadspel.hpp>
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#include <components/esm3/spellstate.hpp>
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#include <components/misc/rng.hpp>
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#include <components/misc/stringops.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "actorutil.hpp"
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#include "creaturestats.hpp"
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#include "magiceffects.hpp"
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#include "stat.hpp"
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namespace MWMechanics
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{
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Spells::Spells()
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{
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}
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Spells::Spells(const Spells& spells) : mSpellList(spells.mSpellList), mSpells(spells.mSpells),
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mSelectedSpell(spells.mSelectedSpell), mUsedPowers(spells.mUsedPowers)
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{
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if(mSpellList)
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mSpellList->addListener(this);
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}
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Spells::Spells(Spells&& spells) : mSpellList(std::move(spells.mSpellList)), mSpells(std::move(spells.mSpells)),
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mSelectedSpell(std::move(spells.mSelectedSpell)), mUsedPowers(std::move(spells.mUsedPowers))
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{
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if (mSpellList)
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mSpellList->updateListener(&spells, this);
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}
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std::vector<const ESM::Spell*>::const_iterator Spells::begin() const
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{
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return mSpells.begin();
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}
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std::vector<const ESM::Spell*>::const_iterator Spells::end() const
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{
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return mSpells.end();
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}
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bool Spells::hasSpell(const std::string &spell) const
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{
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return hasSpell(SpellList::getSpell(spell));
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}
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bool Spells::hasSpell(const ESM::Spell *spell) const
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{
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return std::find(mSpells.begin(), mSpells.end(), spell) != mSpells.end();
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}
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void Spells::add (const ESM::Spell* spell)
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{
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mSpellList->add(spell);
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}
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void Spells::add (const std::string& spellId)
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{
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add(SpellList::getSpell(spellId));
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}
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void Spells::addSpell(const ESM::Spell* spell)
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{
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if (!hasSpell(spell))
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mSpells.emplace_back(spell);
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}
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void Spells::remove (const std::string& spellId)
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{
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const auto spell = SpellList::getSpell(spellId);
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removeSpell(spell);
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mSpellList->remove(spell);
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if (spellId==mSelectedSpell)
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mSelectedSpell.clear();
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}
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void Spells::removeSpell(const ESM::Spell* spell)
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{
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const auto it = std::find(mSpells.begin(), mSpells.end(), spell);
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if(it != mSpells.end())
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mSpells.erase(it);
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}
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void Spells::removeAllSpells()
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{
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mSpells.clear();
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}
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void Spells::clear(bool modifyBase)
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{
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removeAllSpells();
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if(modifyBase)
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mSpellList->clear();
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}
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void Spells::setSelectedSpell (const std::string& spellId)
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{
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mSelectedSpell = spellId;
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}
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const std::string Spells::getSelectedSpell() const
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{
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return mSelectedSpell;
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}
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bool Spells::hasSpellType(const ESM::Spell::SpellType type) const
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{
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auto it = std::find_if(std::begin(mSpells), std::end(mSpells), [=](const ESM::Spell* spell)
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{
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return spell->mData.mType == type;
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});
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return it != std::end(mSpells);
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}
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bool Spells::hasCommonDisease() const
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{
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return hasSpellType(ESM::Spell::ST_Disease);
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}
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bool Spells::hasBlightDisease() const
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{
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return hasSpellType(ESM::Spell::ST_Blight);
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}
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void Spells::purge(const SpellFilter& filter)
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{
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std::vector<std::string> purged;
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for (auto iter = mSpells.begin(); iter!=mSpells.end();)
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{
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const ESM::Spell *spell = *iter;
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if (filter(spell))
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{
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iter = mSpells.erase(iter);
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purged.push_back(spell->mId);
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}
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else
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++iter;
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}
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if(!purged.empty())
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mSpellList->removeAll(purged);
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}
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void Spells::purgeCommonDisease()
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{
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purge([](auto spell) { return spell->mData.mType == ESM::Spell::ST_Disease; });
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}
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void Spells::purgeBlightDisease()
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{
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purge([](auto spell) { return spell->mData.mType == ESM::Spell::ST_Blight && !hasCorprusEffect(spell); });
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}
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void Spells::purgeCorprusDisease()
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{
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purge(&hasCorprusEffect);
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}
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void Spells::purgeCurses()
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{
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purge([](auto spell) { return spell->mData.mType == ESM::Spell::ST_Curse; });
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}
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bool Spells::hasCorprusEffect(const ESM::Spell *spell)
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{
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for (const auto& effectIt : spell->mEffects.mList)
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{
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if (effectIt.mEffectID == ESM::MagicEffect::Corprus)
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{
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return true;
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}
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}
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return false;
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}
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bool Spells::canUsePower(const ESM::Spell* spell) const
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{
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const auto it = std::find_if(std::begin(mUsedPowers), std::end(mUsedPowers), [&](auto& pair) { return pair.first == spell; });
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return it == mUsedPowers.end() || it->second + 24 <= MWBase::Environment::get().getWorld()->getTimeStamp();
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}
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void Spells::usePower(const ESM::Spell* spell)
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{
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// Updates or inserts a new entry with the current timestamp.
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const auto it = std::find_if(std::begin(mUsedPowers), std::end(mUsedPowers), [&](auto& pair) { return pair.first == spell; });
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const auto timestamp = MWBase::Environment::get().getWorld()->getTimeStamp();
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if (it == mUsedPowers.end())
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mUsedPowers.emplace_back(spell, timestamp);
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else
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it->second = timestamp;
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}
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void Spells::readState(const ESM::SpellState &state, CreatureStats* creatureStats)
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{
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const auto& baseSpells = mSpellList->getSpells();
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for (const std::string& id : state.mSpells)
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{
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// Discard spells that are no longer available due to changed content files
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const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().search(id);
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if (spell)
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{
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addSpell(spell);
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if (id == state.mSelectedSpell)
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mSelectedSpell = id;
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}
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}
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// Add spells from the base record
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for(const std::string& id : baseSpells)
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{
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const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().search(id);
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if(spell)
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addSpell(spell);
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}
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for (std::map<std::string, ESM::TimeStamp>::const_iterator it = state.mUsedPowers.begin(); it != state.mUsedPowers.end(); ++it)
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{
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const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().search(it->first);
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if (!spell)
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continue;
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mUsedPowers.emplace_back(spell, MWWorld::TimeStamp(it->second));
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}
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// Permanent effects are used only to keep the custom magnitude of corprus spells effects (after cure too), and only in old saves. Convert data to the new approach.
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for (std::map<std::string, std::vector<ESM::SpellState::PermanentSpellEffectInfo> >::const_iterator it =
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state.mPermanentSpellEffects.begin(); it != state.mPermanentSpellEffects.end(); ++it)
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{
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const ESM::Spell * spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().search(it->first);
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if (!spell)
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continue;
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// Import data only for player, other actors should not suffer from corprus worsening.
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MWWorld::Ptr player = getPlayer();
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if (creatureStats->getActorId() != player.getClass().getCreatureStats(player).getActorId())
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return;
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// Note: if target actor has the Restore attirbute effects, stats will be restored.
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for (std::vector<ESM::SpellState::PermanentSpellEffectInfo>::const_iterator effectIt = it->second.begin(); effectIt != it->second.end(); ++effectIt)
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{
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// Applied corprus effects are already in loaded stats modifiers
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if (effectIt->mId == ESM::MagicEffect::FortifyAttribute)
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{
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AttributeValue attr = creatureStats->getAttribute(effectIt->mArg);
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attr.setModifier(attr.getModifier() - effectIt->mMagnitude);
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attr.damage(-effectIt->mMagnitude);
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creatureStats->setAttribute(effectIt->mArg, attr);
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}
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else if (effectIt->mId == ESM::MagicEffect::DrainAttribute)
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{
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AttributeValue attr = creatureStats->getAttribute(effectIt->mArg);
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attr.setModifier(attr.getModifier() + effectIt->mMagnitude);
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attr.damage(effectIt->mMagnitude);
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creatureStats->setAttribute(effectIt->mArg, attr);
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}
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}
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}
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}
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void Spells::writeState(ESM::SpellState &state) const
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{
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const auto& baseSpells = mSpellList->getSpells();
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for (const auto spell : mSpells)
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{
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// Don't save spells and powers stored in the base record
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if((spell->mData.mType != ESM::Spell::ST_Spell && spell->mData.mType != ESM::Spell::ST_Power) ||
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std::find(baseSpells.begin(), baseSpells.end(), spell->mId) == baseSpells.end())
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{
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state.mSpells.emplace_back(spell->mId);
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}
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}
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state.mSelectedSpell = mSelectedSpell;
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for (const auto& it : mUsedPowers)
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state.mUsedPowers[it.first->mId] = it.second.toEsm();
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}
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bool Spells::setSpells(const std::string& actorId)
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{
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bool result;
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std::tie(mSpellList, result) = MWBase::Environment::get().getWorld()->getStore().getSpellList(actorId);
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mSpellList->addListener(this);
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addAllToInstance(mSpellList->getSpells());
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return result;
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}
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void Spells::addAllToInstance(const std::vector<std::string>& spells)
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{
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for(const std::string& id : spells)
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{
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const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().search(id);
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if(spell)
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addSpell(spell);
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else
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Log(Debug::Warning) << "Warning: ignoring nonexistent spell '" << id << "'";
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}
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}
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Spells::~Spells()
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{
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if(mSpellList)
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mSpellList->removeListener(this);
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}
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}
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