1
0
mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-25 15:35:23 +00:00
OpenMW/apps/openmw/mwmechanics/spelleffects.hpp

26 lines
965 B
C++

#ifndef GAME_MWMECHANICS_SPELLEFFECTS_H
#define GAME_MWMECHANICS_SPELLEFFECTS_H
#include "activespells.hpp"
#include "../mwworld/ptr.hpp"
// These functions should probably be split up into separate Lua functions for each magic effect when magic is dehardcoded.
// That way ESM::MGEF could point to two Lua scripts for each effect. Needs discussion.
namespace MWMechanics
{
enum class MagicApplicationResult
{
APPLIED, REMOVED, REFLECTED
};
// Applies a tick of a single effect. Returns true if the effect should be removed immediately
MagicApplicationResult applyMagicEffect(const MWWorld::Ptr& target, const MWWorld::Ptr& caster, ActiveSpells::ActiveSpellParams& spellParams, ESM::ActiveEffect& effect, float dt);
// Undoes permanent effects created by ESM::MagicEffect::AppliedOnce
void onMagicEffectRemoved(const MWWorld::Ptr& target, ActiveSpells::ActiveSpellParams& spell, const ESM::ActiveEffect& effect);
}
#endif