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196 lines
6.9 KiB
C++
196 lines
6.9 KiB
C++
#include "npcanimation.hpp"
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#include "../mwworld/world.hpp"
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using namespace Ogre;
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using namespace NifOgre;
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namespace MWRender{
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NpcAnimation::~NpcAnimation(){
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}
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NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, MWWorld::Environment& _env,OEngine::Render::OgreRenderer& _rend): Animation(_env,_rend){
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ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *ref =
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ptr.get<ESM::NPC>();
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//assert (ref->base != NULL);
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//insertBegin(ptr, true, true);
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//Part selection on last character of the file string
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// " Tri Chest
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// * Tri Tail
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// : Tri Left Foot
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// < Tri Right Foot
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// > Tri Left Hand
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// ? Tri Right Hand
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// | Normal
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//Mirroring Parts on second to last character
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//suffix == '*'
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// vector = Ogre::Vector3(-1,1,1);
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// suffix == '?'
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// vector = Ogre::Vector3(1,-1,1);
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// suffix == '<'
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// vector = Ogre::Vector3(1,1,-1);
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std::string hairID = ref->base->hair;
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std::string headID = ref->base->head;
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std::string npcName = ref->base->name;
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std::string bodyRaceID = headID.substr(0, headID.find_last_of("head_") - 4);
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char secondtolast = bodyRaceID.at(bodyRaceID.length() - 2);
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bool female = tolower(secondtolast) == 'f';
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bool beast = bodyRaceID == "b_n_khajiit_m_" || bodyRaceID == "b_n_khajiit_f_" || bodyRaceID == "b_n_argonian_m_" || bodyRaceID == "b_n_argonian_f_";
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std::string smodel = "meshes\\base_anim.nif";
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if(beast)
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smodel = "meshes\\base_animkna.nif";
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Ogre::SceneNode* insert = ptr.getRefData().getBaseNode();
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assert(insert);
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NifOgre::NIFLoader::load(smodel);
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base = mRend.getScene()->createEntity(smodel);
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/*
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transformations = &(NIFLoader::getSingletonPtr())->getAnim(smodel);
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for(int init = 0; init < transformations->size(); init++){
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rindexI.push_back(0);
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//a.rindexJ.push_back(0);
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tindexI.push_back(0);
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//a.tindexJ.push_back(0);
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}*/
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insert->attachObject(base);
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std::string headModel = "meshes\\" +
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mEnvironment.mWorld->getStore().bodyParts.find(headID)->model;
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std::string hairModel = "meshes\\" +
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mEnvironment.mWorld->getStore().bodyParts.find(hairID)->model;
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const ESM::BodyPart *chest = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "chest");
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const ESM::BodyPart *upperleg = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "upper leg");
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const ESM::BodyPart *groin = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "groin");
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const ESM::BodyPart *arml = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "upper arm"); //We need two
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const ESM::BodyPart *neck = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "neck");
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const ESM::BodyPart *knee = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "knee");
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const ESM::BodyPart *ankle = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "ankle");
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const ESM::BodyPart *foot = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "foot");
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const ESM::BodyPart *feet = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "feet");
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const ESM::BodyPart *tail = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "tail");
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const ESM::BodyPart *wristl = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "wrist"); //We need two
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const ESM::BodyPart *forearml = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "forearm"); //We need two
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const ESM::BodyPart *handl = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "hand"); //We need two
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const ESM::BodyPart *hair = mEnvironment.mWorld->getStore().bodyParts.search(hairID);
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const ESM::BodyPart *head = mEnvironment.mWorld->getStore().bodyParts.search(headID);
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if(!handl)
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handl = mEnvironment.mWorld->getStore().bodyParts.search (bodyRaceID + "hands");
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//const ESM::BodyPart* claviclel = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "clavicle");
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//const ESM::BodyPart* clavicler = claviclel;
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const ESM::BodyPart* handr = handl;
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const ESM::BodyPart* forearmr = forearml;
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const ESM::BodyPart* wristr = wristl;
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const ESM::BodyPart* armr = arml;
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if(upperleg){
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insertBoundedPart("meshes\\" + upperleg->model + "*|", "Left Upper Leg");
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insertBoundedPart("meshes\\" + upperleg->model, "Right Upper Leg");
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}
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if(foot){
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if(bodyRaceID.compare("b_n_khajiit_m_") == 0)
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{
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feet = foot;
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}
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else
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{
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insertBoundedPart("meshes\\" + foot->model, "Right Foot");
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insertBoundedPart("meshes\\" + foot->model + "*|", "Left Foot");
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}
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}
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if(groin){
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insertBoundedPart("meshes\\" + groin->model, "Groin");
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}
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if(knee)
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{
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insertBoundedPart("meshes\\" + knee->model + "*|", "Left Knee"); //e
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insertBoundedPart("meshes\\" + knee->model, "Right Knee"); //e
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}
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if(ankle){
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insertBoundedPart("meshes\\" + ankle->model + "*|", "Left Ankle"); //Ogre::Quaternion(Ogre::Radian(3.14 / 4), Ogre::Vector3(1, 0, 0)),blank); //1,0,0, blank);
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insertBoundedPart("meshes\\" + ankle->model, "Right Ankle");
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}
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if (armr){
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insertBoundedPart("meshes\\" + armr->model, "Right Upper Arm");
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}
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if(arml){
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insertBoundedPart("meshes\\" + arml->model + "*|", "Left Upper Arm");
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}
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if (forearmr)
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{
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insertBoundedPart("meshes\\" + forearmr->model, "Right Forearm");
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}
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if(forearml)
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insertBoundedPart("meshes\\" + forearml->model + "*|", "Left Forearm");
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if (wristr)
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{
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insertBoundedPart("meshes\\" + wristr->model, "Right Wrist");
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}
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if(wristl)
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insertBoundedPart("meshes\\" + wristl->model + "*|", "Left Wrist");
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/*if(claviclel)
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insertBoundedPart("meshes\\" + claviclel->model + "*|", "Left Clavicle", base);
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if(clavicler)
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insertBoundedPart("meshes\\" + clavicler->model , "Right Clavicle", base);*/
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if(neck)
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{
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insertBoundedPart("meshes\\" + neck->model, "Neck");
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}
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if(head)
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insertBoundedPart("meshes\\" + head->model, "Head");
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if(hair)
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insertBoundedPart("meshes\\" + hair->model, "Head");
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if (chest){
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insertFreePart("meshes\\" + chest->model + "|\"", insert);
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}
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if (handr){
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insertFreePart("meshes\\" + handr->model + "|?", insert);
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}
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}
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Ogre::Entity* NpcAnimation::insertBoundedPart(const std::string &mesh, std::string bonename){
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NIFLoader::load(mesh);
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Entity* ent = mRend.getScene()->createEntity(mesh);
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base->attachObjectToBone(bonename, ent);
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return ent;
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}
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void NpcAnimation::insertFreePart(const std::string &mesh, Ogre::SceneNode* insert){
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NIFLoader::load(mesh);
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Entity* ent = mRend.getScene()->createEntity(mesh);
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insert->attachObject(ent);
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entityparts.push_back(ent);
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//std::vector<Nif::NiTriShapeCopy> shapes = (NIFLoader::getSingletonPtr())->getShapes(mesh);
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std::vector<Nif::NiTriShapeCopy>* shapes = ((NIFLoader::getSingletonPtr())->getShapes(mesh));
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shapeparts.push_back(shapes);
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}
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} |