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18 lines
274 B
C++
18 lines
274 B
C++
#include "loadltex.hpp"
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namespace ESM
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{
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void LandTexture::load(ESMReader &esm)
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{
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esm.getHNT(index, "INTV");
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texture = esm.getHNString("DATA");
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}
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void LandTexture::save(ESMWriter &esm)
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{
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esm.writeHNT("INTV", index);
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esm.writeHNString("DATA", texture);
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}
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}
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