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OpenMW/components/nifogre
scrawl 7dfb624ee2 Support loading text keys for objects without a skeleton
This means we can no longer map them to bone IDs, but they are unused anyway.

Required to load text keys from the default head models (such as Talk: Start/Stop and Blink: Start/Stop)
2014-07-29 00:23:00 +02:00
..
controller.hpp General perfomance optimizations. 2014-03-30 19:45:27 +04:00
material.cpp Don't ignore lighting values of particles not attached to a character 2014-06-25 01:14:21 +02:00
material.hpp Ignore alpha modifier for particle materials 2014-06-24 19:51:30 +02:00
mesh.cpp Include some more required Ogre headers explicitely. 2014-03-05 21:46:37 +01:00
mesh.hpp
ogrenifloader.cpp Support loading text keys for objects without a skeleton 2014-07-29 00:23:00 +02:00
ogrenifloader.hpp Support loading text keys for objects without a skeleton 2014-07-29 00:23:00 +02:00
particles.cpp Ensure non-negative particle life time, add size assertion 2014-07-18 16:11:08 +02:00
particles.hpp Refactored Ogre initialisation into a component 2013-10-30 14:04:33 +01:00
skeleton.cpp Add hack required for unnamed animated collision shapes (in_dagoth_bridge00.nif) 2014-06-28 18:21:56 +02:00
skeleton.hpp