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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-12 03:36:32 +00:00
OpenMW/apps/openmw/mwmechanics
2014-09-05 17:17:45 +02:00
..
activespells.cpp Savegame: store ActiveSpells 2014-05-14 23:54:15 +02:00
activespells.hpp Implement Murder crimes and OnMurder instruction (Fixes #1315) 2014-06-17 04:05:27 +02:00
actors.cpp Handle death in actor update rather than instantly (Fixes #1866) 2014-09-05 17:17:45 +02:00
actors.hpp Handle death in actor update rather than instantly (Fixes #1866) 2014-09-05 17:17:45 +02:00
aiactivate.cpp Sheath weapon in all Ai packages except for AiCombat 2014-07-28 17:32:14 +02:00
aiactivate.hpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aiavoiddoor.cpp AiAvoidDoor: turn and walk forward instead of backwards or sideways (Fixes #1788) 2014-08-11 04:21:04 +02:00
aiavoiddoor.hpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aicombat.cpp Another invalid iterator fix 2014-08-28 16:47:54 +02:00
aicombat.hpp Implement basic spellcasting AI (Fixes #961) 2014-08-28 00:55:37 +02:00
aicombataction.cpp Add situational AI use of Feather, Dispel and Cure effects 2014-08-29 17:58:32 +02:00
aicombataction.hpp fix typo 2014-08-29 10:47:44 +10:00
aiescort.cpp AiAvoidDoor: turn and walk forward instead of backwards or sideways (Fixes #1788) 2014-08-11 04:21:04 +02:00
aiescort.hpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aifollow.cpp Add missing AiFollow ActorId initialization (Fixes #1818) 2014-08-17 17:01:04 +02:00
aifollow.hpp Cache ActorId in AiFollow::getTarget (Fixes #1804) 2014-08-13 16:00:32 +02:00
aipackage.cpp Take actor's speed into account in stuck check 2014-07-28 15:57:16 +02:00
aipackage.hpp Take actor's speed into account in stuck check 2014-07-28 15:57:16 +02:00
aipursue.cpp Terminate AiPursue when target dies (Fixes #1836) 2014-08-24 02:37:59 +02:00
aipursue.hpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aisequence.cpp Implement Command creature/humanoid magic effects (Fixes #1120) 2014-08-07 17:21:07 +02:00
aisequence.hpp Implement Command creature/humanoid magic effects (Fixes #1120) 2014-08-07 17:21:07 +02:00
aitravel.cpp Sheath weapon in all Ai packages except for AiCombat 2014-07-28 17:32:14 +02:00
aitravel.hpp Savegame: Store AiSequence 2014-06-13 02:26:52 +02:00
aiwander.cpp Don't say Idle voices when player is not in LOS (Fixes #1436) 2014-09-01 02:21:54 +02:00
aiwander.hpp Fix use of uninitialized memory in AiWander::init 2014-08-14 18:55:54 +02:00
alchemy.cpp Properly assign effect attribute/skill in potion creation (Fixes #1704) 2014-07-27 20:33:02 +02:00
alchemy.hpp Undid some code clean up changes, and changed how some includes work 2014-05-13 13:43:50 -04:00
autocalcspell.cpp Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences. 2014-07-12 18:53:15 +02:00
autocalcspell.hpp Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences. 2014-07-12 18:53:15 +02:00
character.cpp Fall back to regular death animation if deathknockdown/deathknockout don't exist (Fixes #1870) 2014-09-02 15:14:23 +02:00
character.hpp Always control movement by animation except for first person or in-air 2014-07-08 10:30:45 +02:00
combat.cpp Encapsulate magic effect magnitude (Feature #1489) 2014-08-17 03:58:04 +02:00
combat.hpp Implement weapon condition damage for ranged weapons (Fixes #1746) 2014-08-03 16:24:11 +02:00
creaturestats.cpp Handle death in actor update rather than instantly (Fixes #1866) 2014-09-05 17:17:45 +02:00
creaturestats.hpp Handle death in actor update rather than instantly (Fixes #1866) 2014-09-05 17:17:45 +02:00
difficultyscaling.cpp Implement difficulty scaling (Fixes #1505) 2014-07-20 16:38:20 +02:00
difficultyscaling.hpp Implement difficulty scaling (Fixes #1505) 2014-07-20 16:38:20 +02:00
disease.hpp Encapsulate magic effect magnitude (Feature #1489) 2014-08-17 03:58:04 +02:00
drawstate.hpp Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
enchanting.cpp Add transfer gold from all services to NPC trade gold pool 2014-07-28 00:55:57 +02:00
enchanting.hpp Make applyEnchantment return the record ID instead of modifying Ptr 2014-05-24 14:58:48 +02:00
levelledlist.hpp Remove useless throwing of exception 2014-05-22 15:29:36 +02:00
magiceffects.cpp Store magic effect Base values in savegame (Fixes #1489) 2014-08-17 05:38:48 +02:00
magiceffects.hpp Store magic effect Base values in savegame (Fixes #1489) 2014-08-17 05:38:48 +02:00
mechanicsmanagerimp.cpp Handle death in actor update rather than instantly (Fixes #1866) 2014-09-05 17:17:45 +02:00
mechanicsmanagerimp.hpp Handle death in actor update rather than instantly (Fixes #1866) 2014-09-05 17:17:45 +02:00
movement.hpp
npcstats.cpp Reuse health of previous level rather than recalculating initial health (Fixes #1787) 2014-08-10 17:09:14 +02:00
npcstats.hpp Remove wrong comment 2014-08-26 02:09:23 +02:00
objects.cpp Merge branch 'savedgame' 2014-02-01 18:16:32 +01:00
objects.hpp
obstacle.cpp Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
obstacle.hpp Changed getNearbyDoor to use MWWorld::Ptr 2014-05-13 23:46:00 -04:00
pathfinding.cpp Remove a squareroot in pathfinding 2014-06-15 14:18:16 +02:00
pathfinding.hpp Moved pathfinding code to aiPackage, implemented it's use with aiFollow and aiPursue 2014-05-12 21:05:32 -04:00
pathgrid.cpp Fix triggering changed flag for all references when cell is visited 2014-06-15 14:18:16 +02:00
pathgrid.hpp Cleanup and little tweaking. 2014-04-20 08:31:02 +10:00
pickpocket.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
pickpocket.hpp
repair.cpp Attempt to restack item after repair or recharge (Fixes #1656) 2014-07-17 16:16:06 +02:00
repair.hpp
security.cpp Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
security.hpp
spellcasting.cpp Add sound for casting enchanted item with insufficent charge (Fixes #1857) 2014-08-30 02:47:35 +02:00
spellcasting.hpp Spells that always succeed should not increase your skill when you cast them 2014-08-24 20:36:31 +02:00
spells.cpp Implement removal of corprus spells 2014-08-22 03:34:31 +02:00
spells.hpp Implement removal of corprus spells 2014-08-22 03:34:31 +02:00
stat.cpp store NPC state in saved game files 2014-02-16 15:51:45 +01:00
stat.hpp partially store creature state in saved game files (only attributes and dynamics for now) 2014-02-16 15:56:36 +01:00
steering.cpp merge master 2014-04-27 13:49:31 +04:00
steering.hpp merge master 2014-04-27 13:49:31 +04:00