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OpenMW/apps/openmw/mwgui/statswindow.cpp
florent.teppe 1ced0c912e partially revert "Store: moved all the template specialization to its own heaper file, included where it's needed"
This reverts commit 80a25bcd3021f7ebfaf2f864e34532009b9b8aeb.
It didn't really make sense to do all those changes in the same MR

partially Revert "Store refactoring: more forgotten storeSpecialization.hpp"

This reverts commit 9943a5bc96b9025f06cbaac5bb7f1bf51ebc746f.

removed remaining references to storeSpecialization  CMakeLists.txt,  and landmanager.cpp
2022-09-05 17:35:06 +02:00

716 lines
29 KiB
C++

#include "statswindow.hpp"
#include <MyGUI_Window.h>
#include <MyGUI_ScrollView.h>
#include <MyGUI_ProgressBar.h>
#include <MyGUI_ImageBox.h>
#include <MyGUI_InputManager.h>
#include <MyGUI_LanguageManager.h>
#include <MyGUI_TextIterator.h>
#include <MyGUI_Gui.h>
#include <components/settings/settings.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwmechanics/npcstats.hpp"
#include "../mwmechanics/actorutil.hpp"
#include "tooltips.hpp"
#include "ustring.hpp"
namespace MWGui
{
StatsWindow::StatsWindow (DragAndDrop* drag)
: WindowPinnableBase("openmw_stats_window.layout")
, NoDrop(drag, mMainWidget)
, mSkillView(nullptr)
, mMajorSkills()
, mMinorSkills()
, mMiscSkills()
, mSkillValues()
, mSkillWidgetMap()
, mFactionWidgetMap()
, mFactions()
, mBirthSignId()
, mReputation(0)
, mBounty(0)
, mSkillWidgets()
, mChanged(true)
, mMinFullWidth(mMainWidget->getSize().width)
{
const char *names[][2] =
{
{ "Attrib1", "sAttributeStrength" },
{ "Attrib2", "sAttributeIntelligence" },
{ "Attrib3", "sAttributeWillpower" },
{ "Attrib4", "sAttributeAgility" },
{ "Attrib5", "sAttributeSpeed" },
{ "Attrib6", "sAttributeEndurance" },
{ "Attrib7", "sAttributePersonality" },
{ "Attrib8", "sAttributeLuck" },
{ 0, 0 }
};
const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
for (int i=0; names[i][0]; ++i)
{
setText (names[i][0], store.get<ESM::GameSetting>().find (names[i][1])->mValue.getString());
}
getWidget(mSkillView, "SkillView");
getWidget(mLeftPane, "LeftPane");
getWidget(mRightPane, "RightPane");
for (int i = 0; i < ESM::Skill::Length; ++i)
{
mSkillValues.insert(std::make_pair(i, MWMechanics::SkillValue()));
mSkillWidgetMap.insert(std::make_pair(i, std::make_pair((MyGUI::TextBox*)nullptr, (MyGUI::TextBox*)nullptr)));
}
MyGUI::Window* t = mMainWidget->castType<MyGUI::Window>();
t->eventWindowChangeCoord += MyGUI::newDelegate(this, &StatsWindow::onWindowResize);
onWindowResize(t);
}
void StatsWindow::onMouseWheel(MyGUI::Widget* _sender, int _rel)
{
if (mSkillView->getViewOffset().top + _rel*0.3 > 0)
mSkillView->setViewOffset(MyGUI::IntPoint(0, 0));
else
mSkillView->setViewOffset(MyGUI::IntPoint(0, static_cast<int>(mSkillView->getViewOffset().top + _rel*0.3)));
}
void StatsWindow::onWindowResize(MyGUI::Window* window)
{
int windowWidth = window->getSize().width;
int windowHeight = window->getSize().height;
//initial values defined in openmw_stats_window.layout, if custom options are not present in .layout, a default is loaded
float leftPaneRatio = 0.44f;
if (mLeftPane->isUserString("LeftPaneRatio"))
leftPaneRatio = MyGUI::utility::parseFloat(mLeftPane->getUserString("LeftPaneRatio"));
int leftOffsetWidth = 24;
if (mLeftPane->isUserString("LeftOffsetWidth"))
leftOffsetWidth = MyGUI::utility::parseInt(mLeftPane->getUserString("LeftOffsetWidth"));
float rightPaneRatio = 1.f - leftPaneRatio;
int minLeftWidth = static_cast<int>(mMinFullWidth * leftPaneRatio);
int minLeftOffsetWidth = minLeftWidth + leftOffsetWidth;
//if there's no space for right pane
mRightPane->setVisible(windowWidth >= minLeftOffsetWidth);
if (!mRightPane->getVisible())
{
mLeftPane->setCoord(MyGUI::IntCoord(0, 0, windowWidth - leftOffsetWidth, windowHeight));
}
//if there's some space for right pane
else if (windowWidth < mMinFullWidth)
{
mLeftPane->setCoord(MyGUI::IntCoord(0, 0, minLeftWidth, windowHeight));
mRightPane->setCoord(MyGUI::IntCoord(minLeftWidth, 0, windowWidth - minLeftWidth, windowHeight));
}
//if there's enough space for both panes
else
{
mLeftPane->setCoord(MyGUI::IntCoord(0, 0, static_cast<int>(leftPaneRatio*windowWidth), windowHeight));
mRightPane->setCoord(MyGUI::IntCoord(static_cast<int>(leftPaneRatio*windowWidth), 0, static_cast<int>(rightPaneRatio*windowWidth), windowHeight));
}
// Canvas size must be expressed with VScroll disabled, otherwise MyGUI would expand the scroll area when the scrollbar is hidden
mSkillView->setVisibleVScroll(false);
mSkillView->setCanvasSize (mSkillView->getWidth(), mSkillView->getCanvasSize().height);
mSkillView->setVisibleVScroll(true);
}
void StatsWindow::setBar(const std::string& name, const std::string& tname, int val, int max)
{
MyGUI::ProgressBar* pt;
getWidget(pt, name);
std::stringstream out;
out << val << "/" << max;
setText(tname, out.str());
pt->setProgressRange(std::max(0, max));
pt->setProgressPosition(std::max(0, val));
}
void StatsWindow::setPlayerName(const std::string& playerName)
{
mMainWidget->castType<MyGUI::Window>()->setCaption(playerName);
}
void StatsWindow::setValue (const std::string& id, const MWMechanics::AttributeValue& value)
{
static const char *ids[] =
{
"AttribVal1", "AttribVal2", "AttribVal3", "AttribVal4", "AttribVal5",
"AttribVal6", "AttribVal7", "AttribVal8",
0
};
for (int i=0; ids[i]; ++i)
if (ids[i]==id)
{
setText (id, std::to_string(static_cast<int>(value.getModified())));
MyGUI::TextBox* box;
getWidget(box, id);
if (value.getModified()>value.getBase())
box->_setWidgetState("increased");
else if (value.getModified()<value.getBase())
box->_setWidgetState("decreased");
else
box->_setWidgetState("normal");
break;
}
}
void StatsWindow::setValue (const std::string& id, const MWMechanics::DynamicStat<float>& value)
{
int current = static_cast<int>(value.getCurrent());
int modified = static_cast<int>(value.getModified(false));
// Fatigue can be negative
if (id != "FBar")
current = std::max(0, current);
setBar (id, id + "T", current, modified);
// health, magicka, fatigue tooltip
MyGUI::Widget* w;
std::string valStr = MyGUI::utility::toString(current) + " / " + MyGUI::utility::toString(modified);
if (id == "HBar")
{
getWidget(w, "Health");
w->setUserString("Caption_HealthDescription", "#{sHealthDesc}\n" + valStr);
}
else if (id == "MBar")
{
getWidget(w, "Magicka");
w->setUserString("Caption_HealthDescription", "#{sMagDesc}\n" + valStr);
}
else if (id == "FBar")
{
getWidget(w, "Fatigue");
w->setUserString("Caption_HealthDescription", "#{sFatDesc}\n" + valStr);
}
}
void StatsWindow::setValue (const std::string& id, const std::string& value)
{
if (id=="name")
setPlayerName (value);
else if (id=="race")
setText ("RaceText", value);
else if (id=="class")
setText ("ClassText", value);
}
void StatsWindow::setValue (const std::string& id, int value)
{
if (id=="level")
{
std::ostringstream text;
text << value;
setText("LevelText", text.str());
}
}
void setSkillProgress(MyGUI::Widget* w, float progress, int skillId)
{
MWWorld::Ptr player = MWMechanics::getPlayer();
const MWWorld::ESMStore &esmStore =
MWBase::Environment::get().getWorld()->getStore();
float progressRequirement = player.getClass().getNpcStats(player).getSkillProgressRequirement(skillId,
*esmStore.get<ESM::Class>().find(player.get<ESM::NPC>()->mBase->mClass));
// This is how vanilla MW displays the progress bar (I think). Note it's slightly inaccurate,
// due to the int casting in the skill levelup logic. Also the progress label could in rare cases
// reach 100% without the skill levelling up.
// Leaving the original display logic for now, for consistency with ess-imported savegames.
int progressPercent = int(float(progress) / float(progressRequirement) * 100.f + 0.5f);
w->setUserString("Caption_SkillProgressText", MyGUI::utility::toString(progressPercent)+"/100");
w->setUserString("RangePosition_SkillProgress", MyGUI::utility::toString(progressPercent));
}
void StatsWindow::setValue(const ESM::Skill::SkillEnum parSkill, const MWMechanics::SkillValue& value)
{
mSkillValues[parSkill] = value;
std::pair<MyGUI::TextBox*, MyGUI::TextBox*> widgets = mSkillWidgetMap[(int)parSkill];
MyGUI::TextBox* valueWidget = widgets.second;
MyGUI::TextBox* nameWidget = widgets.first;
if (valueWidget && nameWidget)
{
int modified = value.getModified(), base = value.getBase();
std::string text = MyGUI::utility::toString(modified);
std::string state = "normal";
if (modified > base)
state = "increased";
else if (modified < base)
state = "decreased";
int widthBefore = valueWidget->getTextSize().width;
valueWidget->setCaption(text);
valueWidget->_setWidgetState(state);
int widthAfter = valueWidget->getTextSize().width;
if (widthBefore != widthAfter)
{
valueWidget->setCoord(valueWidget->getLeft() - (widthAfter-widthBefore), valueWidget->getTop(), valueWidget->getWidth() + (widthAfter-widthBefore), valueWidget->getHeight());
nameWidget->setSize(nameWidget->getWidth() - (widthAfter-widthBefore), nameWidget->getHeight());
}
if (value.getBase() < 100)
{
nameWidget->setUserString("Visible_SkillMaxed", "false");
nameWidget->setUserString("UserData^Hidden_SkillMaxed", "true");
nameWidget->setUserString("Visible_SkillProgressVBox", "true");
nameWidget->setUserString("UserData^Hidden_SkillProgressVBox", "false");
valueWidget->setUserString("Visible_SkillMaxed", "false");
valueWidget->setUserString("UserData^Hidden_SkillMaxed", "true");
valueWidget->setUserString("Visible_SkillProgressVBox", "true");
valueWidget->setUserString("UserData^Hidden_SkillProgressVBox", "false");
setSkillProgress(nameWidget, value.getProgress(), parSkill);
setSkillProgress(valueWidget, value.getProgress(), parSkill);
}
else
{
nameWidget->setUserString("Visible_SkillMaxed", "true");
nameWidget->setUserString("UserData^Hidden_SkillMaxed", "false");
nameWidget->setUserString("Visible_SkillProgressVBox", "false");
nameWidget->setUserString("UserData^Hidden_SkillProgressVBox", "true");
valueWidget->setUserString("Visible_SkillMaxed", "true");
valueWidget->setUserString("UserData^Hidden_SkillMaxed", "false");
valueWidget->setUserString("Visible_SkillProgressVBox", "false");
valueWidget->setUserString("UserData^Hidden_SkillProgressVBox", "true");
}
}
}
void StatsWindow::configureSkills (const std::vector<int>& major, const std::vector<int>& minor)
{
mMajorSkills = major;
mMinorSkills = minor;
// Update misc skills with the remaining skills not in major or minor
std::set<int> skillSet;
std::copy(major.begin(), major.end(), std::inserter(skillSet, skillSet.begin()));
std::copy(minor.begin(), minor.end(), std::inserter(skillSet, skillSet.begin()));
mMiscSkills.clear();
for (const int skill : ESM::Skill::sSkillIds)
{
if (skillSet.find(skill) == skillSet.end())
mMiscSkills.push_back(skill);
}
updateSkillArea();
}
void StatsWindow::onFrame (float dt)
{
NoDrop::onFrame(dt);
MWWorld::Ptr player = MWMechanics::getPlayer();
const MWMechanics::NpcStats &PCstats = player.getClass().getNpcStats(player);
std::string detailText;
std::stringstream detail;
for (int attribute = 0; attribute < ESM::Attribute::Length; ++attribute)
{
float mult = PCstats.getLevelupAttributeMultiplier(attribute);
mult = std::min(mult, 100 - PCstats.getAttribute(attribute).getBase());
if (mult > 1)
detail << (detail.str().empty() ? "" : "\n") << "#{"
<< MyGUI::TextIterator::toTagsString(ESM::Attribute::sGmstAttributeIds[attribute])
<< "} x" << MyGUI::utility::toString(mult);
}
detailText = MyGUI::LanguageManager::getInstance().replaceTags(detail.str());
// level progress
MyGUI::Widget* levelWidget;
for (int i=0; i<2; ++i)
{
int max = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("iLevelUpTotal")->mValue.getInteger();
getWidget(levelWidget, i==0 ? "Level_str" : "LevelText");
levelWidget->setUserString("RangePosition_LevelProgress", MyGUI::utility::toString(PCstats.getLevelProgress()));
levelWidget->setUserString("Range_LevelProgress", MyGUI::utility::toString(max));
levelWidget->setUserString("Caption_LevelProgressText", MyGUI::utility::toString(PCstats.getLevelProgress()) + "/"
+ MyGUI::utility::toString(max));
levelWidget->setUserString("Caption_LevelDetailText", detailText);
}
setFactions(PCstats.getFactionRanks());
setExpelled(PCstats.getExpelled ());
const std::string &signId =
MWBase::Environment::get().getWorld()->getPlayer().getBirthSign();
setBirthSign(signId);
setReputation (PCstats.getReputation ());
setBounty (PCstats.getBounty ());
if (mChanged)
updateSkillArea();
}
void StatsWindow::setFactions (const FactionList& factions)
{
if (mFactions != factions)
{
mFactions = factions;
mChanged = true;
}
}
void StatsWindow::setExpelled (const std::set<std::string>& expelled)
{
if (mExpelled != expelled)
{
mExpelled = expelled;
mChanged = true;
}
}
void StatsWindow::setBirthSign (const std::string& signId)
{
if (signId != mBirthSignId)
{
mBirthSignId = signId;
mChanged = true;
}
}
void StatsWindow::addSeparator(MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
{
MyGUI::ImageBox* separator = mSkillView->createWidget<MyGUI::ImageBox>("MW_HLine",
MyGUI::IntCoord(10, coord1.top, coord1.width + coord2.width - 4, 18),
MyGUI::Align::Left | MyGUI::Align::Top | MyGUI::Align::HStretch);
separator->eventMouseWheel += MyGUI::newDelegate(this, &StatsWindow::onMouseWheel);
mSkillWidgets.push_back(separator);
coord1.top += separator->getHeight();
coord2.top += separator->getHeight();
}
void StatsWindow::addGroup(std::string_view label, MyGUI::IntCoord& coord1, MyGUI::IntCoord& coord2)
{
MyGUI::TextBox* groupWidget = mSkillView->createWidget<MyGUI::TextBox>("SandBrightText",
MyGUI::IntCoord(0, coord1.top, coord1.width + coord2.width, coord1.height),
MyGUI::Align::Left | MyGUI::Align::Top | MyGUI::Align::HStretch);
groupWidget->setCaption(toUString(label));
groupWidget->eventMouseWheel += MyGUI::newDelegate(this, &StatsWindow::onMouseWheel);
mSkillWidgets.push_back(groupWidget);
int lineHeight = MWBase::Environment::get().getWindowManager()->getFontHeight() + 2;
coord1.top += lineHeight;
coord2.top += lineHeight;
}
std::pair<MyGUI::TextBox*, MyGUI::TextBox*> StatsWindow::addValueItem(std::string_view text, const std::string &value, const std::string& state, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
{
MyGUI::TextBox *skillNameWidget, *skillValueWidget;
skillNameWidget = mSkillView->createWidget<MyGUI::TextBox>("SandText", coord1, MyGUI::Align::Left | MyGUI::Align::Top | MyGUI::Align::HStretch);
skillNameWidget->setCaption(toUString(text));
skillNameWidget->eventMouseWheel += MyGUI::newDelegate(this, &StatsWindow::onMouseWheel);
skillValueWidget = mSkillView->createWidget<MyGUI::TextBox>("SandTextRight", coord2, MyGUI::Align::Right | MyGUI::Align::Top);
skillValueWidget->setCaption(value);
skillValueWidget->_setWidgetState(state);
skillValueWidget->eventMouseWheel += MyGUI::newDelegate(this, &StatsWindow::onMouseWheel);
// resize dynamically according to text size
int textWidthPlusMargin = skillValueWidget->getTextSize().width + 12;
skillValueWidget->setCoord(coord2.left + coord2.width - textWidthPlusMargin, coord2.top, textWidthPlusMargin, coord2.height);
skillNameWidget->setSize(skillNameWidget->getSize() + MyGUI::IntSize(coord2.width - textWidthPlusMargin, 0));
mSkillWidgets.push_back(skillNameWidget);
mSkillWidgets.push_back(skillValueWidget);
int lineHeight = MWBase::Environment::get().getWindowManager()->getFontHeight() + 2;
coord1.top += lineHeight;
coord2.top += lineHeight;
return std::make_pair(skillNameWidget, skillValueWidget);
}
MyGUI::Widget* StatsWindow::addItem(const std::string& text, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
{
MyGUI::TextBox* skillNameWidget;
skillNameWidget = mSkillView->createWidget<MyGUI::TextBox>("SandText", coord1, MyGUI::Align::Default);
skillNameWidget->setCaption(text);
skillNameWidget->eventMouseWheel += MyGUI::newDelegate(this, &StatsWindow::onMouseWheel);
int textWidth = skillNameWidget->getTextSize().width;
skillNameWidget->setSize(textWidth, skillNameWidget->getHeight());
mSkillWidgets.push_back(skillNameWidget);
int lineHeight = MWBase::Environment::get().getWindowManager()->getFontHeight() + 2;
coord1.top += lineHeight;
coord2.top += lineHeight;
return skillNameWidget;
}
void StatsWindow::addSkills(const SkillList &skills, const std::string &titleId, const std::string &titleDefault, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
{
// Add a line separator if there are items above
if (!mSkillWidgets.empty())
{
addSeparator(coord1, coord2);
}
addGroup(MWBase::Environment::get().getWindowManager()->getGameSettingString(titleId, titleDefault), coord1, coord2);
for (const int skillId : skills)
{
if (skillId < 0 || skillId >= ESM::Skill::Length) // Skip unknown skill indexes
continue;
const std::string &skillNameId = ESM::Skill::sSkillNameIds[skillId];
const MWWorld::ESMStore &esmStore =
MWBase::Environment::get().getWorld()->getStore();
const ESM::Skill* skill = esmStore.get<ESM::Skill>().find(skillId);
std::string icon = "icons\\k\\" + ESM::Skill::sIconNames[skillId];
const ESM::Attribute* attr =
esmStore.get<ESM::Attribute>().find(skill->mData.mAttribute);
std::pair<MyGUI::TextBox*, MyGUI::TextBox*> widgets = addValueItem(MWBase::Environment::get().getWindowManager()->getGameSettingString(skillNameId, skillNameId),
{}, "normal", coord1, coord2);
mSkillWidgetMap[skillId] = widgets;
for (int i=0; i<2; ++i)
{
mSkillWidgets[mSkillWidgets.size()-1-i]->setUserString("ToolTipType", "Layout");
mSkillWidgets[mSkillWidgets.size()-1-i]->setUserString("ToolTipLayout", "SkillToolTip");
mSkillWidgets[mSkillWidgets.size()-1-i]->setUserString("Caption_SkillName", "#{"+skillNameId+"}");
mSkillWidgets[mSkillWidgets.size()-1-i]->setUserString("Caption_SkillDescription", skill->mDescription);
mSkillWidgets[mSkillWidgets.size()-1-i]->setUserString("Caption_SkillAttribute", "#{sGoverningAttribute}: #{" + attr->mName + "}");
mSkillWidgets[mSkillWidgets.size()-1-i]->setUserString("ImageTexture_SkillImage", icon);
mSkillWidgets[mSkillWidgets.size()-1-i]->setUserString("Range_SkillProgress", "100");
}
setValue(static_cast<ESM::Skill::SkillEnum>(skillId), mSkillValues.find(skillId)->second);
}
}
void StatsWindow::updateSkillArea()
{
mChanged = false;
for (MyGUI::Widget* widget : mSkillWidgets)
{
MyGUI::Gui::getInstance().destroyWidget(widget);
}
mSkillWidgets.clear();
const int valueSize = 40;
MyGUI::IntCoord coord1(10, 0, mSkillView->getWidth() - (10 + valueSize) - 24, 18);
MyGUI::IntCoord coord2(coord1.left + coord1.width, coord1.top, valueSize, coord1.height);
if (!mMajorSkills.empty())
addSkills(mMajorSkills, "sSkillClassMajor", "Major Skills", coord1, coord2);
if (!mMinorSkills.empty())
addSkills(mMinorSkills, "sSkillClassMinor", "Minor Skills", coord1, coord2);
if (!mMiscSkills.empty())
addSkills(mMiscSkills, "sSkillClassMisc", "Misc Skills", coord1, coord2);
MWBase::World *world = MWBase::Environment::get().getWorld();
const MWWorld::ESMStore &store = world->getStore();
const ESM::NPC *player =
world->getPlayerPtr().get<ESM::NPC>()->mBase;
// race tooltip
const ESM::Race* playerRace = store.get<ESM::Race>().find(player->mRace);
MyGUI::Widget* raceWidget;
getWidget(raceWidget, "RaceText");
ToolTips::createRaceToolTip(raceWidget, playerRace);
getWidget(raceWidget, "Race_str");
ToolTips::createRaceToolTip(raceWidget, playerRace);
// class tooltip
MyGUI::Widget* classWidget;
const ESM::Class *playerClass =
store.get<ESM::Class>().find(player->mClass);
getWidget(classWidget, "ClassText");
ToolTips::createClassToolTip(classWidget, *playerClass);
getWidget(classWidget, "Class_str");
ToolTips::createClassToolTip(classWidget, *playerClass);
if (!mFactions.empty())
{
MWWorld::Ptr playerPtr = MWMechanics::getPlayer();
const MWMechanics::NpcStats &PCstats = playerPtr.getClass().getNpcStats(playerPtr);
const std::set<std::string> &expelled = PCstats.getExpelled();
bool firstFaction=true;
for (auto& factionPair : mFactions)
{
const std::string& factionId = factionPair.first;
const ESM::Faction *faction =
store.get<ESM::Faction>().find(factionId);
if (faction->mData.mIsHidden == 1)
continue;
if (firstFaction)
{
// Add a line separator if there are items above
if (!mSkillWidgets.empty())
addSeparator(coord1, coord2);
addGroup(MWBase::Environment::get().getWindowManager()->getGameSettingString("sFaction", "Faction"), coord1, coord2);
firstFaction = false;
}
MyGUI::Widget* w = addItem(faction->mName, coord1, coord2);
std::string text;
text += std::string("#{fontcolourhtml=header}") + faction->mName;
if (expelled.find(factionId) != expelled.end())
text += "\n#{fontcolourhtml=normal}#{sExpelled}";
else
{
const int rank = std::clamp(factionPair.second, 0, 9);
text += std::string("\n#{fontcolourhtml=normal}") + faction->mRanks[rank];
if (rank < 9)
{
// player doesn't have max rank yet
text += std::string("\n\n#{fontcolourhtml=header}#{sNextRank} ") + faction->mRanks[rank+1];
ESM::RankData rankData = faction->mData.mRankData[rank+1];
const ESM::Attribute* attr1 = store.get<ESM::Attribute>().find(faction->mData.mAttribute[0]);
const ESM::Attribute* attr2 = store.get<ESM::Attribute>().find(faction->mData.mAttribute[1]);
text += "\n#{fontcolourhtml=normal}#{" + attr1->mName + "}: " + MyGUI::utility::toString(rankData.mAttribute1)
+ ", #{" + attr2->mName + "}: " + MyGUI::utility::toString(rankData.mAttribute2);
text += "\n\n#{fontcolourhtml=header}#{sFavoriteSkills}";
text += "\n#{fontcolourhtml=normal}";
bool firstSkill = true;
for (int i=0; i<7; ++i)
{
if (faction->mData.mSkills[i] != -1)
{
if (!firstSkill)
text += ", ";
firstSkill = false;
text += "#{"+ESM::Skill::sSkillNameIds[faction->mData.mSkills[i]]+"}";
}
}
text += "\n";
if (rankData.mPrimarySkill > 0)
text += "\n#{sNeedOneSkill} " + MyGUI::utility::toString(rankData.mPrimarySkill);
if (rankData.mFavouredSkill > 0)
text += " #{sand} #{sNeedTwoSkills} " + MyGUI::utility::toString(rankData.mFavouredSkill);
}
}
w->setUserString("ToolTipType", "Layout");
w->setUserString("ToolTipLayout", "FactionToolTip");
w->setUserString("Caption_FactionText", text);
}
}
if (!mBirthSignId.empty())
{
// Add a line separator if there are items above
if (!mSkillWidgets.empty())
addSeparator(coord1, coord2);
addGroup(MWBase::Environment::get().getWindowManager()->getGameSettingString("sBirthSign", "Sign"), coord1, coord2);
const ESM::BirthSign *sign =
store.get<ESM::BirthSign>().find(mBirthSignId);
MyGUI::Widget* w = addItem(sign->mName, coord1, coord2);
ToolTips::createBirthsignToolTip(w, mBirthSignId);
}
// Add a line separator if there are items above
if (!mSkillWidgets.empty())
addSeparator(coord1, coord2);
addValueItem(MWBase::Environment::get().getWindowManager()->getGameSettingString("sReputation", "Reputation"),
MyGUI::utility::toString(static_cast<int>(mReputation)), "normal", coord1, coord2);
for (int i=0; i<2; ++i)
{
mSkillWidgets[mSkillWidgets.size()-1-i]->setUserString("ToolTipType", "Layout");
mSkillWidgets[mSkillWidgets.size()-1-i]->setUserString("ToolTipLayout", "TextToolTip");
mSkillWidgets[mSkillWidgets.size()-1-i]->setUserString("Caption_Text", "#{sSkillsMenuReputationHelp}");
}
addValueItem(MWBase::Environment::get().getWindowManager()->getGameSettingString("sBounty", "Bounty"),
MyGUI::utility::toString(static_cast<int>(mBounty)), "normal", coord1, coord2);
for (int i=0; i<2; ++i)
{
mSkillWidgets[mSkillWidgets.size()-1-i]->setUserString("ToolTipType", "Layout");
mSkillWidgets[mSkillWidgets.size()-1-i]->setUserString("ToolTipLayout", "TextToolTip");
mSkillWidgets[mSkillWidgets.size()-1-i]->setUserString("Caption_Text", "#{sCrimeHelp}");
}
// Canvas size must be expressed with VScroll disabled, otherwise MyGUI would expand the scroll area when the scrollbar is hidden
mSkillView->setVisibleVScroll(false);
mSkillView->setCanvasSize (mSkillView->getWidth(), std::max(mSkillView->getHeight(), coord1.top));
mSkillView->setVisibleVScroll(true);
}
void StatsWindow::onPinToggled()
{
Settings::Manager::setBool("stats pin", "Windows", mPinned);
MWBase::Environment::get().getWindowManager()->setHMSVisibility(!mPinned);
}
void StatsWindow::onTitleDoubleClicked()
{
if (MyGUI::InputManager::getInstance().isShiftPressed())
{
MWBase::Environment::get().getWindowManager()->toggleMaximized(this);
MyGUI::Window* t = mMainWidget->castType<MyGUI::Window>();
onWindowResize(t);
}
else if (!mPinned)
MWBase::Environment::get().getWindowManager()->toggleVisible(GW_Stats);
}
}