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AnyOldName3 43eb739313 Maybe compute an accurate near and far plane using primitives for groundcover
I couldn't reproduce the original bug, so can't verify whether this
fixes it.
There's a strong chance I've boffed the matrix multiplication order.
If it's the same as GLSL, then everything *should* be fine.
2023-04-23 00:15:45 +01:00
..
2023-04-20 10:03:35 +02:00
2023-04-20 10:25:10 +02:00