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https://gitlab.com/OpenMW/openmw.git
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e8662bea31
Flip the texture coordinates instead of flipping textures. This simplifies the TextureManager (no need to worry if the caller wants flipping or not), should make it easier to generalize & multithread it.
40 lines
1.6 KiB
XML
40 lines
1.6 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<MyGUI type="Resource">
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<Resource type="ResourceImageSetPointer" name="arrow">
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<Property key="Point" value="7 0"/>
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<Property key="Size" value="32 32"/>
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<Property key="Resource" value="ArrowPointerImage"/>
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<Property key="Rotation" value="0"/>
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</Resource>
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<Resource type="ResourceImageSetPointer" name="hresize">
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<Property key="Point" value="16 14"/>
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<Property key="Size" value="32 32"/>
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<Property key="Resource" value="HResizePointerImage"/>
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<Property key="Rotation" value="0"/>
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</Resource>
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<Resource type="ResourceImageSetPointer" name="vresize">
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<Property key="Point" value="17 16"/>
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<Property key="Size" value="32 32"/>
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<Property key="Resource" value="HResizePointerImage"/>
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<Property key="Rotation" value="90"/>
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</Resource>
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<Resource type="ResourceImageSetPointer" name="dresize">
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<Property key="Point" value="17 15"/>
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<Property key="Size" value="32 32"/>
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<Property key="Resource" value="HResizePointerImage"/>
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<Property key="Rotation" value="-45"/>
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</Resource>
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<Resource type="ResourceImageSetPointer" name="dresize2">
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<Property key="Point" value="15 15"/>
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<Property key="Size" value="32 32"/>
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<Property key="Resource" value="HResizePointerImage"/>
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<Property key="Rotation" value="45"/>
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</Resource>
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<Resource type="ResourceImageSetPointer" name="drop_ground">
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<Property key="Point" value="0 24"/>
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<Property key="Size" value="32 32"/>
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<Property key="Resource" value="DropGroundPointerImage"/>
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</Resource>
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</MyGUI>
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