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activespells.cpp
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Use the correct id to absorb enchantments
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2024-01-27 12:12:39 +01:00 |
activespells.hpp
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Use the correct id to absorb enchantments
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2024-01-27 12:12:39 +01:00 |
actor.hpp
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actors.cpp
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Merge branch 'dehardcode-skillprogression' into 'master'
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2024-02-12 14:10:51 +00:00 |
actors.hpp
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Merge branch 'sworc' into 'master'
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2024-02-05 09:48:20 +00:00 |
actorutil.cpp
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actorutil.hpp
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aiactivate.cpp
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Use NAM9 for stack count
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2023-12-31 17:12:46 +00:00 |
aiactivate.hpp
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aiavoiddoor.cpp
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aiavoiddoor.hpp
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aibreathe.cpp
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aibreathe.hpp
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aicast.cpp
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aicast.hpp
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aicombat.cpp
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Bring attack voice lines in line with research
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2024-01-25 19:36:41 +01:00 |
aicombat.hpp
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Bring attack voice lines in line with research
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2024-01-25 19:36:41 +01:00 |
aicombataction.cpp
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aicombataction.hpp
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Bring attack voice lines in line with research
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2024-01-25 19:36:41 +01:00 |
aiescort.cpp
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Don't try to escort to nowhere
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2023-11-19 10:25:20 +01:00 |
aiescort.hpp
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Don't try to escort to nowhere
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2023-11-19 10:25:20 +01:00 |
aiface.cpp
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aiface.hpp
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aifollow.cpp
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Use NAM9 for stack count
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2023-12-31 17:12:46 +00:00 |
aifollow.hpp
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aipackage.cpp
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Optimize AI package target comparisons
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2024-01-29 22:25:39 +01:00 |
aipackage.hpp
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Optimize AI package target comparisons
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2024-01-29 22:25:39 +01:00 |
aipackagetypeid.hpp
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aipursue.cpp
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Use NAM9 for stack count
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2023-12-31 17:12:46 +00:00 |
aipursue.hpp
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aisequence.cpp
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Merge branch 'imnotyourpalbuddy' into 'master'
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2024-02-09 21:28:04 +00:00 |
aisequence.hpp
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Merge branch 'imnotyourpalbuddy' into 'master'
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2024-02-09 21:28:04 +00:00 |
aisetting.hpp
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aistate.hpp
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aistatefwd.hpp
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aitemporarybase.hpp
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aitimer.hpp
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aitravel.cpp
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aitravel.hpp
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aiwander.cpp
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add ignore list to raycasts
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2024-02-12 07:52:47 -08:00 |
aiwander.hpp
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alchemy.cpp
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Dehardcode skill and level progression
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2024-01-30 21:25:36 +01:00 |
alchemy.hpp
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Make ingredient order affect effect order
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2023-12-20 11:56:12 +01:00 |
autocalcspell.cpp
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Don't assert that spells have a school
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2023-12-12 22:11:32 +01:00 |
autocalcspell.hpp
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character.cpp
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Merge branch 'floatingpoint' into 'master'
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2024-02-23 08:14:43 +00:00 |
character.hpp
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size_t -> uint32_t
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2024-01-28 16:34:44 +01:00 |
combat.cpp
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Merge branch 'dehardcode-skillprogression' into 'master'
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2024-02-12 14:10:51 +00:00 |
combat.hpp
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Move friendly fire logic to onHit
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2023-12-27 01:03:23 +03:00 |
creaturecustomdataresetter.hpp
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creaturestats.cpp
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Reset friendly hits at the end of combat and don't count hits while in combat
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2024-02-04 21:41:03 +01:00 |
creaturestats.hpp
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Reset friendly hits at the end of combat and don't count hits while in combat
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2024-02-04 21:41:03 +01:00 |
damagesourcetype.hpp
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Classify the damage passed to Class::onHit
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2023-12-27 20:05:08 +03:00 |
difficultyscaling.cpp
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difficultyscaling.hpp
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disease.hpp
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drawstate.hpp
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enchanting.cpp
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Dehardcode skill and level progression
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2024-01-30 21:25:36 +01:00 |
enchanting.hpp
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greetingstate.hpp
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inventory.hpp
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levelledlist.cpp
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levelledlist.hpp
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magiceffects.cpp
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Make ingredient order affect effect order
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2023-12-20 11:56:12 +01:00 |
magiceffects.hpp
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Make ingredient order affect effect order
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2023-12-20 11:56:12 +01:00 |
mechanicsmanagerimp.cpp
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Merge branch 'imnotyourpalbuddy' into 'master'
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2024-02-09 21:28:04 +00:00 |
mechanicsmanagerimp.hpp
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Merge branch 'sworc' into 'master'
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2024-02-05 09:48:20 +00:00 |
movement.hpp
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npcstats.cpp
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Remove the now unused npcstats methods useSkill and increaseSkill
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2024-01-30 21:25:39 +01:00 |
npcstats.hpp
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Remove the now unused npcstats methods useSkill and increaseSkill
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2024-01-30 21:25:39 +01:00 |
objects.cpp
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Use a smaller integer type instead of dealing with casting issues.
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2024-01-28 14:48:49 +01:00 |
objects.hpp
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Use a smaller integer type instead of dealing with casting issues.
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2024-01-28 14:48:49 +01:00 |
obstacle.cpp
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obstacle.hpp
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pathfinding.cpp
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pathfinding.hpp
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pathgrid.cpp
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pathgrid.hpp
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pickpocket.cpp
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pickpocket.hpp
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recharge.cpp
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Dehardcode skill and level progression
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2024-01-30 21:25:36 +01:00 |
recharge.hpp
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repair.cpp
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Dehardcode skill and level progression
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2024-01-30 21:25:36 +01:00 |
repair.hpp
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security.cpp
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Dehardcode skill and level progression
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2024-01-30 21:25:36 +01:00 |
security.hpp
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setbaseaisetting.hpp
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spellcasting.cpp
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Dehardcode skill and level progression
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2024-01-30 21:25:36 +01:00 |
spellcasting.hpp
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spelleffects.cpp
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Use the correct id to absorb enchantments
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2024-01-27 12:12:39 +01:00 |
spelleffects.hpp
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spelllist.cpp
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spelllist.hpp
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spellpriority.cpp
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spellpriority.hpp
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spellresistance.cpp
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spellresistance.hpp
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spells.cpp
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spells.hpp
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spellutil.cpp
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spellutil.hpp
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stat.cpp
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stat.hpp
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steering.cpp
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steering.hpp
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summoning.cpp
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Lua: Animation bindings
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2024-01-26 21:39:33 +00:00 |
summoning.hpp
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trading.cpp
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Dehardcode skill and level progression
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2024-01-30 21:25:36 +01:00 |
trading.hpp
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typedaipackage.hpp
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weaponpriority.cpp
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weaponpriority.hpp
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weapontype.cpp
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More cleanup of scripted animations
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2023-12-05 14:13:35 +00:00 |
weapontype.hpp
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More cleanup of scripted animations
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2023-12-05 14:13:35 +00:00 |