1
0
mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-08 09:37:53 +00:00
OpenMW/apps/openmw/mwmechanics
psi29a 717f1c9870 Merge branch 'floatingpoint' into 'master'
CharacterController: rework movement queueing logic (#7835)

Closes #7835

See merge request OpenMW/openmw!3875
2024-02-23 08:14:43 +00:00
..
activespells.cpp Use the correct id to absorb enchantments 2024-01-27 12:12:39 +01:00
activespells.hpp Use the correct id to absorb enchantments 2024-01-27 12:12:39 +01:00
actor.hpp
actors.cpp Merge branch 'dehardcode-skillprogression' into 'master' 2024-02-12 14:10:51 +00:00
actors.hpp Merge branch 'sworc' into 'master' 2024-02-05 09:48:20 +00:00
actorutil.cpp
actorutil.hpp
aiactivate.cpp Use NAM9 for stack count 2023-12-31 17:12:46 +00:00
aiactivate.hpp
aiavoiddoor.cpp
aiavoiddoor.hpp
aibreathe.cpp
aibreathe.hpp
aicast.cpp
aicast.hpp
aicombat.cpp Bring attack voice lines in line with research 2024-01-25 19:36:41 +01:00
aicombat.hpp Bring attack voice lines in line with research 2024-01-25 19:36:41 +01:00
aicombataction.cpp
aicombataction.hpp Bring attack voice lines in line with research 2024-01-25 19:36:41 +01:00
aiescort.cpp Don't try to escort to nowhere 2023-11-19 10:25:20 +01:00
aiescort.hpp Don't try to escort to nowhere 2023-11-19 10:25:20 +01:00
aiface.cpp
aiface.hpp
aifollow.cpp Use NAM9 for stack count 2023-12-31 17:12:46 +00:00
aifollow.hpp
aipackage.cpp Optimize AI package target comparisons 2024-01-29 22:25:39 +01:00
aipackage.hpp Optimize AI package target comparisons 2024-01-29 22:25:39 +01:00
aipackagetypeid.hpp
aipursue.cpp Use NAM9 for stack count 2023-12-31 17:12:46 +00:00
aipursue.hpp
aisequence.cpp Merge branch 'imnotyourpalbuddy' into 'master' 2024-02-09 21:28:04 +00:00
aisequence.hpp Merge branch 'imnotyourpalbuddy' into 'master' 2024-02-09 21:28:04 +00:00
aisetting.hpp
aistate.hpp
aistatefwd.hpp
aitemporarybase.hpp
aitimer.hpp
aitravel.cpp
aitravel.hpp
aiwander.cpp add ignore list to raycasts 2024-02-12 07:52:47 -08:00
aiwander.hpp
alchemy.cpp Dehardcode skill and level progression 2024-01-30 21:25:36 +01:00
alchemy.hpp Make ingredient order affect effect order 2023-12-20 11:56:12 +01:00
autocalcspell.cpp Don't assert that spells have a school 2023-12-12 22:11:32 +01:00
autocalcspell.hpp
character.cpp Merge branch 'floatingpoint' into 'master' 2024-02-23 08:14:43 +00:00
character.hpp size_t -> uint32_t 2024-01-28 16:34:44 +01:00
combat.cpp Merge branch 'dehardcode-skillprogression' into 'master' 2024-02-12 14:10:51 +00:00
combat.hpp Move friendly fire logic to onHit 2023-12-27 01:03:23 +03:00
creaturecustomdataresetter.hpp
creaturestats.cpp Reset friendly hits at the end of combat and don't count hits while in combat 2024-02-04 21:41:03 +01:00
creaturestats.hpp Reset friendly hits at the end of combat and don't count hits while in combat 2024-02-04 21:41:03 +01:00
damagesourcetype.hpp Classify the damage passed to Class::onHit 2023-12-27 20:05:08 +03:00
difficultyscaling.cpp
difficultyscaling.hpp
disease.hpp
drawstate.hpp
enchanting.cpp Dehardcode skill and level progression 2024-01-30 21:25:36 +01:00
enchanting.hpp
greetingstate.hpp
inventory.hpp
levelledlist.cpp
levelledlist.hpp
magiceffects.cpp Make ingredient order affect effect order 2023-12-20 11:56:12 +01:00
magiceffects.hpp Make ingredient order affect effect order 2023-12-20 11:56:12 +01:00
mechanicsmanagerimp.cpp Merge branch 'imnotyourpalbuddy' into 'master' 2024-02-09 21:28:04 +00:00
mechanicsmanagerimp.hpp Merge branch 'sworc' into 'master' 2024-02-05 09:48:20 +00:00
movement.hpp
npcstats.cpp Remove the now unused npcstats methods useSkill and increaseSkill 2024-01-30 21:25:39 +01:00
npcstats.hpp Remove the now unused npcstats methods useSkill and increaseSkill 2024-01-30 21:25:39 +01:00
objects.cpp Use a smaller integer type instead of dealing with casting issues. 2024-01-28 14:48:49 +01:00
objects.hpp Use a smaller integer type instead of dealing with casting issues. 2024-01-28 14:48:49 +01:00
obstacle.cpp
obstacle.hpp
pathfinding.cpp
pathfinding.hpp
pathgrid.cpp
pathgrid.hpp
pickpocket.cpp
pickpocket.hpp
recharge.cpp Dehardcode skill and level progression 2024-01-30 21:25:36 +01:00
recharge.hpp
repair.cpp Dehardcode skill and level progression 2024-01-30 21:25:36 +01:00
repair.hpp
security.cpp Dehardcode skill and level progression 2024-01-30 21:25:36 +01:00
security.hpp
setbaseaisetting.hpp
spellcasting.cpp Dehardcode skill and level progression 2024-01-30 21:25:36 +01:00
spellcasting.hpp
spelleffects.cpp Use the correct id to absorb enchantments 2024-01-27 12:12:39 +01:00
spelleffects.hpp
spelllist.cpp
spelllist.hpp
spellpriority.cpp
spellpriority.hpp
spellresistance.cpp
spellresistance.hpp
spells.cpp
spells.hpp
spellutil.cpp
spellutil.hpp
stat.cpp
stat.hpp
steering.cpp
steering.hpp
summoning.cpp Lua: Animation bindings 2024-01-26 21:39:33 +00:00
summoning.hpp
trading.cpp Dehardcode skill and level progression 2024-01-30 21:25:36 +01:00
trading.hpp
typedaipackage.hpp
weaponpriority.cpp
weaponpriority.hpp
weapontype.cpp More cleanup of scripted animations 2023-12-05 14:13:35 +00:00
weapontype.hpp More cleanup of scripted animations 2023-12-05 14:13:35 +00:00