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53 lines
1.5 KiB
Lua
53 lines
1.5 KiB
Lua
---
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-- `openmw.debug` is an interface to the engine debug utils.
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-- Can be used only by local scripts, that are attached to a player.
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-- @module debug
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-- @usage local debug = require('openmw.debug')
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---
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-- Rendering modes
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-- @type RENDER_MODE
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-- @field [parent=#RENDER_MODE] #number CollisionDebug
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-- @field [parent=#RENDER_MODE] #number Wireframe
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-- @field [parent=#RENDER_MODE] #number Pathgrid
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-- @field [parent=#RENDER_MODE] #number Water
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-- @field [parent=#RENDER_MODE] #number Scene
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-- @field [parent=#RENDER_MODE] #number NavMesh
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-- @field [parent=#RENDER_MODE] #number ActorsPaths
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-- @field [parent=#RENDER_MODE] #number RecastMesh
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---
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-- Rendering mode values
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-- @field [parent=#debug] #RENDER_MODE RENDER_MODE
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---
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-- Toggles rendering mode
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-- @function [parent=#debug] toggleRenderMode
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-- @param #RENDER_MODE value
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---
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-- Navigation mesh rendering modes
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-- @type NAV_MESH_RENDER_MODE
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-- @field [parent=#NAV_MESH_RENDER_MODE] #number AreaType
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-- @field [parent=#NAV_MESH_RENDER_MODE] #number UpdateFrequency
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---
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-- Navigation mesh rendering mode values
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-- @field [parent=#debug] #NAV_MESH_RENDER_MODE NAV_MESH_RENDER_MODE
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---
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-- Sets navigation mesh rendering mode
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-- @function [parent=#debug] setNavMeshRenderMode
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-- @param #NAV_MESH_RENDER_MODE value
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---
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-- Enable/disable automatic reload of modified shaders
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-- @function [parent=#debug] setShaderHotReloadEnabled
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-- @param #bool value
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---
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-- To reload modified shaders
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-- @function [parent=#debug] triggerShaderReload
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return nil
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