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de5a07ee71
git-svn-id: https://openmw.svn.sourceforge.net/svnroot/openmw/trunk@138 ea6a568a-9f4f-0410-981a-c910a81bb256
80 lines
2.1 KiB
Plaintext
80 lines
2.1 KiB
Plaintext
/*
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OpenMW - The completely unofficial reimplementation of Morrowind
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Copyright (C) 2008 Nicolay Korslund
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Email: < korslund@gmail.com >
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WWW: http://openmw.snaptoad.com/
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This file (gameobject.mn) is part of the OpenMW package.
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OpenMW is distributed as free software: you can redistribute it
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and/or modify it under the terms of the GNU General Public License
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version 3, as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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version 3 along with this program. If not, see
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http://www.gnu.org/licenses/ .
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*/
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// An object that exists inside a cell. All cell objects must have a
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// position in space.
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class GameObject;
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// Is this object placed in a cell? isPlaced is true if the object is
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// displayed inside a cell with a mesh and given 3D coordinates, and
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// false otherwise (eg. if it is part of the player's inventory or in
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// a container.)
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// TODO: This will change to an actual cell reference later on, and be
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// null if the object is not placed.
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bool isPlaced;
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// Position and rotation in space (only valid if isPlaced is true.)
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float x, y, z;
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float r1, r2, r3;
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float scale = 1.0;
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char[] name, id;
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// Various variables that are currently unused. Most of the strings
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// will be replaced by object references at some point.
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// Owner of an object / activator
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char[] owner;
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// A global variable? Don't know what it's used for.
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char[] glob;
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// Reference to a soul trapped creature?
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char[] soulID;
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// Faction owner? Rank?
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char[] cnam;
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int indx;
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// Magic value / health / uses of an item?
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float xchg;
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// These depend on the item in question
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int intv, nam9;
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int fltv;
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int unam;
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// TODO: Scripts
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// Cute hack for the console
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char[] pos()
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{
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// TODO: Make this simpler
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char[] xx = x;
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char[] yy = y;
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char[] zz = z;
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return "X:" ~ xx ~ " Y:" ~ yy ~ " Z:" ~ zz;
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}
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