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OpenMW/apps/openmw/mwworld/actionteleport.hpp
florent.teppe 3f678c3b0a Dest Door and teleport use ESM::RefId
This changes a lot of files as a consequence.
Still buggy, moving to exterior doesn't bring to the right place yet
coc "seyda neen" doesn't work. SO I broke somehting when fetching a cell from a name
2023-04-03 14:16:03 +02:00

40 lines
1.2 KiB
C++

#ifndef GAME_MWWORLD_ACTIONTELEPORT_H
#define GAME_MWWORLD_ACTIONTELEPORT_H
#include <set>
#include <string>
#include <string_view>
#include <components/esm/defs.hpp>
#include "action.hpp"
namespace MWWorld
{
class ActionTeleport : public Action
{
ESM::RefId mCellId;
ESM::Position mPosition;
bool mTeleportFollowers;
/// Teleports this actor and also teleports anyone following that actor.
void executeImp(const Ptr& actor) override;
/// Teleports only the given actor (internal use).
void teleport(const Ptr& actor);
public:
/// If cellName is empty, an exterior cell is assumed.
/// @param teleportFollowers Whether to teleport any following actors of the target actor as well.
ActionTeleport(ESM::RefId cellId, const ESM::Position& position, bool teleportFollowers);
/// @param includeHostiles If true, include hostile followers (which won't actually be teleported) in the
/// output,
/// e.g. so that the teleport action can calm them.
static void getFollowers(
const MWWorld::Ptr& actor, std::set<MWWorld::Ptr>& out, bool toExterior, bool includeHostiles = false);
};
}
#endif