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florent.teppe 1ced0c912e partially revert "Store: moved all the template specialization to its own heaper file, included where it's needed"
This reverts commit 80a25bcd3021f7ebfaf2f864e34532009b9b8aeb.
It didn't really make sense to do all those changes in the same MR

partially Revert "Store refactoring: more forgotten storeSpecialization.hpp"

This reverts commit 9943a5bc96b9025f06cbaac5bb7f1bf51ebc746f.

removed remaining references to storeSpecialization  CMakeLists.txt,  and landmanager.cpp
2022-09-05 17:35:06 +02:00

591 lines
18 KiB
C++

#include "alchemy.hpp"
#include <cassert>
#include <cmath>
#include <algorithm>
#include <stdexcept>
#include <map>
#include <components/misc/rng.hpp>
#include <components/esm3/loadskil.hpp>
#include <components/esm3/loadappa.hpp>
#include <components/esm3/loadgmst.hpp>
#include <components/esm3/loadmgef.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/cellstore.hpp"
#include "magiceffects.hpp"
#include "creaturestats.hpp"
MWMechanics::Alchemy::Alchemy()
: mValue(0)
, mPotionName("")
{
}
std::set<MWMechanics::EffectKey> MWMechanics::Alchemy::listEffects() const
{
std::map<EffectKey, int> effects;
for (TIngredientsIterator iter (mIngredients.begin()); iter!=mIngredients.end(); ++iter)
{
if (!iter->isEmpty())
{
const MWWorld::LiveCellRef<ESM::Ingredient> *ingredient = iter->get<ESM::Ingredient>();
std::set<EffectKey> seenEffects;
for (int i=0; i<4; ++i)
if (ingredient->mBase->mData.mEffectID[i]!=-1)
{
EffectKey key (
ingredient->mBase->mData.mEffectID[i], ingredient->mBase->mData.mSkills[i]!=-1 ?
ingredient->mBase->mData.mSkills[i] : ingredient->mBase->mData.mAttributes[i]);
if (seenEffects.insert(key).second)
++effects[key];
}
}
}
std::set<EffectKey> effects2;
for (std::map<EffectKey, int>::const_iterator iter (effects.begin()); iter!=effects.end(); ++iter)
if (iter->second>1)
effects2.insert (iter->first);
return effects2;
}
void MWMechanics::Alchemy::applyTools (int flags, float& value) const
{
bool magnitude = !(flags & ESM::MagicEffect::NoMagnitude);
bool duration = !(flags & ESM::MagicEffect::NoDuration);
bool negative = (flags & ESM::MagicEffect::Harmful) != 0;
int tool = negative ? ESM::Apparatus::Alembic : ESM::Apparatus::Retort;
int setup = 0;
if (!mTools[tool].isEmpty() && !mTools[ESM::Apparatus::Calcinator].isEmpty())
setup = 1;
else if (!mTools[tool].isEmpty())
setup = 2;
else if (!mTools[ESM::Apparatus::Calcinator].isEmpty())
setup = 3;
else
return;
float toolQuality = setup==1 || setup==2 ? mTools[tool].get<ESM::Apparatus>()->mBase->mData.mQuality : 0;
float calcinatorQuality = setup==1 || setup==3 ?
mTools[ESM::Apparatus::Calcinator].get<ESM::Apparatus>()->mBase->mData.mQuality : 0;
float quality = 1;
switch (setup)
{
case 1:
quality = negative ? 2 * toolQuality + 3 * calcinatorQuality :
(magnitude && duration ?
2 * toolQuality + calcinatorQuality : 2/3.0f * (toolQuality + calcinatorQuality) + 0.5f);
break;
case 2:
quality = negative ? 1+toolQuality : (magnitude && duration ? toolQuality : toolQuality + 0.5f);
break;
case 3:
quality = magnitude && duration ? calcinatorQuality : calcinatorQuality + 0.5f;
break;
}
if (setup==3 || !negative)
{
value += quality;
}
else
{
if (quality==0)
throw std::runtime_error ("invalid derived alchemy apparatus quality");
value /= quality;
}
}
void MWMechanics::Alchemy::updateEffects()
{
mEffects.clear();
mValue = 0;
if (countIngredients()<2 || mAlchemist.isEmpty() || mTools[ESM::Apparatus::MortarPestle].isEmpty())
return;
// find effects
std::set<EffectKey> effects (listEffects());
// general alchemy factor
float x = getAlchemyFactor();
x *= mTools[ESM::Apparatus::MortarPestle].get<ESM::Apparatus>()->mBase->mData.mQuality;
x *= MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find ("fPotionStrengthMult")->mValue.getFloat();
// value
mValue = static_cast<int> (
x * MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find ("iAlchemyMod")->mValue.getFloat());
// build quantified effect list
for (std::set<EffectKey>::const_iterator iter (effects.begin()); iter!=effects.end(); ++iter)
{
const ESM::MagicEffect *magicEffect =
MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find (iter->mId);
if (magicEffect->mData.mBaseCost<=0)
{
const std::string os = "invalid base cost for magic effect " + std::to_string(iter->mId);
throw std::runtime_error (os);
}
float fPotionT1MagMul =
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find ("fPotionT1MagMult")->mValue.getFloat();
if (fPotionT1MagMul<=0)
throw std::runtime_error ("invalid gmst: fPotionT1MagMul");
float fPotionT1DurMult =
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find ("fPotionT1DurMult")->mValue.getFloat();
if (fPotionT1DurMult<=0)
throw std::runtime_error ("invalid gmst: fPotionT1DurMult");
float magnitude = (magicEffect->mData.mFlags & ESM::MagicEffect::NoMagnitude) ?
1.0f : (x / fPotionT1MagMul) / magicEffect->mData.mBaseCost;
float duration = (magicEffect->mData.mFlags & ESM::MagicEffect::NoDuration) ?
1.0f : (x / fPotionT1DurMult) / magicEffect->mData.mBaseCost;
if (!(magicEffect->mData.mFlags & ESM::MagicEffect::NoMagnitude))
applyTools (magicEffect->mData.mFlags, magnitude);
if (!(magicEffect->mData.mFlags & ESM::MagicEffect::NoDuration))
applyTools (magicEffect->mData.mFlags, duration);
duration = roundf(duration);
magnitude = roundf(magnitude);
if (magnitude>0 && duration>0)
{
ESM::ENAMstruct effect;
effect.mEffectID = iter->mId;
effect.mAttribute = -1;
effect.mSkill = -1;
if (magicEffect->mData.mFlags & ESM::MagicEffect::TargetSkill)
effect.mSkill = iter->mArg;
else if (magicEffect->mData.mFlags & ESM::MagicEffect::TargetAttribute)
effect.mAttribute = iter->mArg;
effect.mRange = 0;
effect.mArea = 0;
effect.mDuration = static_cast<int>(duration);
effect.mMagnMin = effect.mMagnMax = static_cast<int>(magnitude);
mEffects.push_back (effect);
}
}
}
const ESM::Potion *MWMechanics::Alchemy::getRecord(const ESM::Potion& toFind) const
{
const MWWorld::Store<ESM::Potion> &potions =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Potion>();
MWWorld::Store<ESM::Potion>::iterator iter = potions.begin();
for (; iter != potions.end(); ++iter)
{
if (iter->mEffects.mList.size() != mEffects.size())
continue;
if (iter->mName != toFind.mName
|| iter->mScript != toFind.mScript
|| iter->mData.mWeight != toFind.mData.mWeight
|| iter->mData.mValue != toFind.mData.mValue
|| iter->mData.mAutoCalc != toFind.mData.mAutoCalc)
continue;
// Don't choose an ID that came from the content files, would have unintended side effects
// where alchemy can be used to produce quest-relevant items
if (!potions.isDynamic(iter->mId))
continue;
bool mismatch = false;
for (int i=0; i<static_cast<int> (iter->mEffects.mList.size()); ++i)
{
const ESM::ENAMstruct& first = iter->mEffects.mList[i];
const ESM::ENAMstruct& second = mEffects[i];
if (first.mEffectID!=second.mEffectID ||
first.mArea!=second.mArea ||
first.mRange!=second.mRange ||
first.mSkill!=second.mSkill ||
first.mAttribute!=second.mAttribute ||
first.mMagnMin!=second.mMagnMin ||
first.mMagnMax!=second.mMagnMax ||
first.mDuration!=second.mDuration)
{
mismatch = true;
break;
}
}
if (!mismatch)
return &(*iter);
}
return nullptr;
}
void MWMechanics::Alchemy::removeIngredients()
{
for (TIngredientsContainer::iterator iter (mIngredients.begin()); iter!=mIngredients.end(); ++iter)
if (!iter->isEmpty())
{
iter->getContainerStore()->remove(*iter, 1, mAlchemist);
if (iter->getRefData().getCount()<1)
*iter = MWWorld::Ptr();
}
updateEffects();
}
void MWMechanics::Alchemy::addPotion (const std::string& name)
{
ESM::Potion newRecord;
newRecord.mData.mWeight = 0;
for (TIngredientsIterator iter (beginIngredients()); iter!=endIngredients(); ++iter)
if (!iter->isEmpty())
newRecord.mData.mWeight += iter->get<ESM::Ingredient>()->mBase->mData.mWeight;
if (countIngredients() > 0)
newRecord.mData.mWeight /= countIngredients();
newRecord.mData.mValue = mValue;
newRecord.mData.mAutoCalc = 0;
newRecord.mName = name;
auto& prng = MWBase::Environment::get().getWorld()->getPrng();
int index = Misc::Rng::rollDice(6, prng);
assert (index>=0 && index<6);
static const char *meshes[] = { "standard", "bargain", "cheap", "fresh", "exclusive", "quality" };
newRecord.mModel = "m\\misc_potion_" + std::string (meshes[index]) + "_01.nif";
newRecord.mIcon = "m\\tx_potion_" + std::string (meshes[index]) + "_01.dds";
newRecord.mEffects.mList = mEffects;
const ESM::Potion* record = getRecord(newRecord);
if (!record)
record = MWBase::Environment::get().getWorld()->createRecord (newRecord);
mAlchemist.getClass().getContainerStore (mAlchemist).add (record->mId, 1, mAlchemist);
}
void MWMechanics::Alchemy::increaseSkill()
{
mAlchemist.getClass().skillUsageSucceeded (mAlchemist, ESM::Skill::Alchemy, 0);
}
float MWMechanics::Alchemy::getAlchemyFactor() const
{
const CreatureStats& creatureStats = mAlchemist.getClass().getCreatureStats (mAlchemist);
return
(mAlchemist.getClass().getSkill(mAlchemist, ESM::Skill::Alchemy) +
0.1f * creatureStats.getAttribute (ESM::Attribute::Intelligence).getModified()
+ 0.1f * creatureStats.getAttribute (ESM::Attribute::Luck).getModified());
}
int MWMechanics::Alchemy::countIngredients() const
{
int ingredients = 0;
for (TIngredientsIterator iter (beginIngredients()); iter!=endIngredients(); ++iter)
if (!iter->isEmpty())
++ingredients;
return ingredients;
}
int MWMechanics::Alchemy::countPotionsToBrew() const
{
Result readyStatus = getReadyStatus();
if (readyStatus != Result_Success)
return 0;
int toBrew = -1;
for (TIngredientsIterator iter (beginIngredients()); iter!=endIngredients(); ++iter)
if (!iter->isEmpty())
{
int count = iter->getRefData().getCount();
if ((count > 0 && count < toBrew) || toBrew < 0)
toBrew = count;
}
return toBrew;
}
void MWMechanics::Alchemy::setAlchemist (const MWWorld::Ptr& npc)
{
mAlchemist = npc;
mIngredients.resize (4);
std::fill (mIngredients.begin(), mIngredients.end(), MWWorld::Ptr());
mTools.resize (4);
std::fill (mTools.begin(), mTools.end(), MWWorld::Ptr());
mEffects.clear();
MWWorld::ContainerStore& store = npc.getClass().getContainerStore (npc);
for (MWWorld::ContainerStoreIterator iter (store.begin (MWWorld::ContainerStore::Type_Apparatus));
iter!=store.end(); ++iter)
{
MWWorld::LiveCellRef<ESM::Apparatus>* ref = iter->get<ESM::Apparatus>();
int type = ref->mBase->mData.mType;
if (type<0 || type>=static_cast<int> (mTools.size()))
throw std::runtime_error ("invalid apparatus type");
if (!mTools[type].isEmpty())
if (ref->mBase->mData.mQuality<=mTools[type].get<ESM::Apparatus>()->mBase->mData.mQuality)
continue;
mTools[type] = *iter;
}
}
MWMechanics::Alchemy::TToolsIterator MWMechanics::Alchemy::beginTools() const
{
return mTools.begin();
}
MWMechanics::Alchemy::TToolsIterator MWMechanics::Alchemy::endTools() const
{
return mTools.end();
}
MWMechanics::Alchemy::TIngredientsIterator MWMechanics::Alchemy::beginIngredients() const
{
return mIngredients.begin();
}
MWMechanics::Alchemy::TIngredientsIterator MWMechanics::Alchemy::endIngredients() const
{
return mIngredients.end();
}
void MWMechanics::Alchemy::clear()
{
mAlchemist = MWWorld::Ptr();
mTools.clear();
mIngredients.clear();
mEffects.clear();
setPotionName("");
}
void MWMechanics::Alchemy::setPotionName(const std::string& name)
{
mPotionName = name;
}
int MWMechanics::Alchemy::addIngredient (const MWWorld::Ptr& ingredient)
{
// find a free slot
int slot = -1;
for (int i=0; i<static_cast<int> (mIngredients.size()); ++i)
if (mIngredients[i].isEmpty())
{
slot = i;
break;
}
if (slot==-1)
return -1;
for (TIngredientsIterator iter (mIngredients.begin()); iter!=mIngredients.end(); ++iter)
if (!iter->isEmpty() && Misc::StringUtils::ciEqual(ingredient.getCellRef().getRefId(),
iter->getCellRef().getRefId()))
return -1;
mIngredients[slot] = ingredient;
updateEffects();
return slot;
}
void MWMechanics::Alchemy::removeIngredient (int index)
{
if (index>=0 && index<static_cast<int> (mIngredients.size()))
{
mIngredients[index] = MWWorld::Ptr();
updateEffects();
}
}
MWMechanics::Alchemy::TEffectsIterator MWMechanics::Alchemy::beginEffects() const
{
return mEffects.begin();
}
MWMechanics::Alchemy::TEffectsIterator MWMechanics::Alchemy::endEffects() const
{
return mEffects.end();
}
bool MWMechanics::Alchemy::knownEffect(unsigned int potionEffectIndex, const MWWorld::Ptr &npc)
{
float alchemySkill = npc.getClass().getSkill (npc, ESM::Skill::Alchemy);
static const float fWortChanceValue =
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fWortChanceValue")->mValue.getFloat();
return (potionEffectIndex <= 1 && alchemySkill >= fWortChanceValue)
|| (potionEffectIndex <= 3 && alchemySkill >= fWortChanceValue*2)
|| (potionEffectIndex <= 5 && alchemySkill >= fWortChanceValue*3)
|| (potionEffectIndex <= 7 && alchemySkill >= fWortChanceValue*4);
}
MWMechanics::Alchemy::Result MWMechanics::Alchemy::getReadyStatus() const
{
if (mTools[ESM::Apparatus::MortarPestle].isEmpty())
return Result_NoMortarAndPestle;
if (countIngredients()<2)
return Result_LessThanTwoIngredients;
if (mPotionName.empty())
return Result_NoName;
if (listEffects().empty())
return Result_NoEffects;
return Result_Success;
}
MWMechanics::Alchemy::Result MWMechanics::Alchemy::create (const std::string& name, int& count)
{
setPotionName(name);
Result readyStatus = getReadyStatus();
if (readyStatus == Result_NoEffects)
removeIngredients();
if (readyStatus != Result_Success)
return readyStatus;
Result result = Result_RandomFailure;
int brewedCount = 0;
for (int i = 0; i < count; ++i)
{
if (createSingle() == Result_Success)
{
result = Result_Success;
brewedCount++;
}
}
count = brewedCount;
return result;
}
MWMechanics::Alchemy::Result MWMechanics::Alchemy::createSingle ()
{
if (beginEffects() == endEffects())
{
// all effects were nullified due to insufficient skill
removeIngredients();
return Result_RandomFailure;
}
auto& prng = MWBase::Environment::get().getWorld()->getPrng();
if (getAlchemyFactor() < Misc::Rng::roll0to99(prng))
{
removeIngredients();
return Result_RandomFailure;
}
addPotion(mPotionName);
removeIngredients();
increaseSkill();
return Result_Success;
}
std::string MWMechanics::Alchemy::suggestPotionName()
{
std::set<MWMechanics::EffectKey> effects = listEffects();
if (effects.empty())
return "";
int effectId = effects.begin()->mId;
return MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find(
ESM::MagicEffect::effectIdToString(effectId))->mValue.getString();
}
std::vector<std::string> MWMechanics::Alchemy::effectsDescription (const MWWorld::ConstPtr &ptr, const int alchemySkill)
{
std::vector<std::string> effects;
const auto& item = ptr.get<ESM::Ingredient>()->mBase;
const auto& gmst = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
const static auto fWortChanceValue = gmst.find("fWortChanceValue")->mValue.getFloat();
const auto& data = item->mData;
for (auto i = 0; i < 4; ++i)
{
const auto effectID = data.mEffectID[i];
const auto skillID = data.mSkills[i];
const auto attributeID = data.mAttributes[i];
if (alchemySkill < fWortChanceValue * (i + 1))
break;
if (effectID != -1)
{
std::string effect = gmst.find(ESM::MagicEffect::effectIdToString(effectID))->mValue.getString();
if (skillID != -1)
effect += " " + gmst.find(ESM::Skill::sSkillNameIds[skillID])->mValue.getString();
else if (attributeID != -1)
effect += " " + gmst.find(ESM::Attribute::sGmstAttributeIds[attributeID])->mValue.getString();
effects.push_back(effect);
}
}
return effects;
}