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OpenMW/apps/openmw/mwsound/openal_output.hpp

125 lines
3.9 KiB
C++

#ifndef GAME_SOUND_OPENAL_OUTPUT_H
#define GAME_SOUND_OPENAL_OUTPUT_H
#include <deque>
#include <map>
#include <mutex>
#include <string>
#include <vector>
#include "al.h"
#include "alc.h"
#include "alext.h"
#include "sound_output.hpp"
namespace MWSound
{
class SoundManager;
class SoundBase;
class Sound;
class Stream;
class OpenAL_Output : public Sound_Output
{
ALCdevice* mDevice;
ALCcontext* mContext;
struct
{
bool EXT_EFX : 1;
bool SOFT_HRTF : 1;
} ALC = { false, false };
struct
{
bool SOFT_source_spatialize : 1;
} AL = { false };
typedef std::deque<ALuint> IDDq;
IDDq mFreeSources;
typedef std::vector<Sound*> SoundVec;
SoundVec mActiveSounds;
typedef std::vector<Stream*> StreamVec;
StreamVec mActiveStreams;
osg::Vec3f mListenerPos;
Environment mListenerEnv;
ALuint mWaterFilter;
ALuint mWaterEffect;
ALuint mDefaultEffect;
ALuint mEffectSlot;
struct StreamThread;
std::unique_ptr<StreamThread> mStreamThread;
std::string mDeviceName;
std::vector<ALCint> mContextAttributes;
std::mutex mReopenMutex;
class DefaultDeviceThread;
std::unique_ptr<DefaultDeviceThread> mDefaultDeviceThread;
void initCommon2D(ALuint source, const osg::Vec3f& pos, ALfloat gain, ALfloat pitch, bool loop, bool useenv);
void initCommon3D(ALuint source, const osg::Vec3f& pos, ALfloat mindist, ALfloat maxdist, ALfloat gain,
ALfloat pitch, bool loop, bool useenv);
void updateCommon(
ALuint source, const osg::Vec3f& pos, ALfloat maxdist, ALfloat gain, ALfloat pitch, bool useenv);
float getTimeScaledPitch(SoundBase* sound);
OpenAL_Output& operator=(const OpenAL_Output& rhs);
OpenAL_Output(const OpenAL_Output& rhs);
static void eventCallback(
ALenum eventType, ALuint object, ALuint param, ALsizei length, const ALchar* message, void* userParam);
void onDisconnect();
public:
std::vector<std::string> enumerate() override;
bool init(const std::string& devname, const std::string& hrtfname, HrtfMode hrtfmode) override;
void deinit() override;
std::vector<std::string> enumerateHrtf() override;
void setHrtf(const std::string& hrtfname, HrtfMode hrtfmode) override;
std::pair<Sound_Handle, size_t> loadSound(const std::string& fname) override;
size_t unloadSound(Sound_Handle data) override;
bool playSound(Sound* sound, Sound_Handle data, float offset) override;
bool playSound3D(Sound* sound, Sound_Handle data, float offset) override;
void finishSound(Sound* sound) override;
bool isSoundPlaying(Sound* sound) override;
void updateSound(Sound* sound) override;
bool streamSound(DecoderPtr decoder, Stream* sound, bool getLoudnessData = false) override;
bool streamSound3D(DecoderPtr decoder, Stream* sound, bool getLoudnessData) override;
void finishStream(Stream* sound) override;
double getStreamDelay(Stream* sound) override;
double getStreamOffset(Stream* sound) override;
float getStreamLoudness(Stream* sound) override;
bool isStreamPlaying(Stream* sound) override;
void updateStream(Stream* sound) override;
void startUpdate() override;
void finishUpdate() override;
void updateListener(
const osg::Vec3f& pos, const osg::Vec3f& atdir, const osg::Vec3f& updir, Environment env) override;
void pauseSounds(int types) override;
void resumeSounds(int types) override;
void pauseActiveDevice() override;
void resumeActiveDevice() override;
OpenAL_Output(SoundManager& mgr);
virtual ~OpenAL_Output();
};
}
#endif