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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-03 17:37:18 +00:00
OpenMW/components
fredzio 4058e117ca Don't clobber game log file when we collect a stack trace.
When the crash catcher catch a signal it forks to collect data about its
parent. In the process the child reinitialize the log file, which ends
up empty.
2021-04-17 13:14:01 +02:00
..
bsa
bullethelpers
compiler
config
contentselector
crashcatcher Don't clobber game log file when we collect a stack trace. 2021-04-17 13:14:01 +02:00
debug Don't clobber game log file when we collect a stack trace. 2021-04-17 13:14:01 +02:00
detournavigator Set idle priority for navmesh generation thread 2021-04-14 21:39:06 +02:00
esm Remove outdated field - remnant from earlier implementation 2021-04-14 10:58:44 +04:00
esmterrain
fallback
files
fontloader Validate GUI scaling and place it to the launcher 2021-04-15 15:18:32 +04:00
interpreter
loadinglistener
misc Re-add dropped struct keyword to fix build. 2021-04-16 08:38:11 +02:00
myguiplatform
nif Extend variables range to avoid integer overflow 2021-04-14 08:06:22 +04:00
nifbullet
nifosg Remove unused forward declarations 2021-04-11 14:46:51 +02:00
process
resource Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up 2021-04-13 11:09:52 -07:00
sceneutil Remove redundant qualifiers 2021-04-14 09:02:20 +04:00
sdlutil Fix uninitialized field in the mouse event 2021-04-14 08:36:17 +04:00
settings
shader Join variables declaration and usage 2021-04-14 08:07:56 +04:00
terrain
to_utf8
translation
version
vfs
widgets
CMakeLists.txt Set idle priority for navmesh generation thread 2021-04-14 21:39:06 +02:00
doc.hpp