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OpenMW/apps/openmw/mwmechanics
2018-07-10 17:02:51 +04:00
..
activespells.cpp
activespells.hpp
actor.cpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
actor.hpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
actors.cpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
actors.hpp Move previous items to player 2018-06-10 16:21:19 +04:00
actorutil.cpp
actorutil.hpp
aiactivate.cpp
aiactivate.hpp
aiavoiddoor.cpp
aiavoiddoor.hpp
aibreathe.cpp
aibreathe.hpp
aicombat.cpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
aicombat.hpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
aicombataction.cpp
aicombataction.hpp
aiescort.cpp
aiescort.hpp
aiface.cpp
aiface.hpp
aifollow.cpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
aifollow.hpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
aipackage.cpp AI: try to open doors every AI_REACTION_TIME seconds (bug #4454) 2018-06-13 17:47:32 +04:00
aipackage.hpp AI: try to open doors every AI_REACTION_TIME seconds (bug #4454) 2018-06-13 17:47:32 +04:00
aipursue.cpp
aipursue.hpp
aisequence.cpp Clean temporary storage if we assign new AI package (bug #4464) 2018-06-27 12:52:43 +04:00
aisequence.hpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
aistate.hpp
aitravel.cpp AiTravel: store mHidden flag in savegame 2018-06-08 21:53:47 +04:00
aitravel.hpp Add mHidden field to AiTravel 2018-06-08 21:53:47 +04:00
aiwander.cpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
aiwander.hpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
alchemy.cpp
alchemy.hpp
autocalcspell.cpp
autocalcspell.hpp
character.cpp Use 1h animations as fallback for crossbows 2018-07-10 17:02:51 +04:00
character.hpp Make 'PlayGroup idle' to cancel scripted animations 2018-06-12 14:04:03 +04:00
combat.cpp Make unarmed creature attacks not affect armor condition (fixes #2455) 2018-06-29 20:18:28 +03:00
combat.hpp
coordinateconverter.cpp
coordinateconverter.hpp
creaturestats.cpp
creaturestats.hpp
difficultyscaling.cpp
difficultyscaling.hpp
disease.hpp
drawstate.hpp
enchanting.cpp
enchanting.hpp
levelledlist.hpp
magiceffects.cpp
magiceffects.hpp
mechanicsmanagerimp.cpp Implement unlockable locks with 'lock 0' console command 2018-06-19 14:17:33 +04:00
mechanicsmanagerimp.hpp
movement.hpp
npcstats.cpp
npcstats.hpp
objects.cpp
objects.hpp
obstacle.cpp AI: try to open doors every AI_REACTION_TIME seconds (bug #4454) 2018-06-13 17:47:32 +04:00
obstacle.hpp AI: try to open doors every AI_REACTION_TIME seconds (bug #4454) 2018-06-13 17:47:32 +04:00
pathfinding.cpp
pathfinding.hpp
pathgrid.cpp
pathgrid.hpp
pickpocket.cpp
pickpocket.hpp
repair.cpp
repair.hpp
security.cpp Implement unlockable locks with 'lock 0' console command 2018-06-19 14:17:33 +04:00
security.hpp
spellcasting.cpp Fix crash when a target in a different cell is (un)locked 2018-06-19 20:43:18 +03:00
spellcasting.hpp
spellpriority.cpp Avoid fall-through in spell selection 2018-06-28 11:12:48 +04:00
spellpriority.hpp
spells.cpp
spells.hpp
stat.cpp
stat.hpp
steering.cpp
steering.hpp
summoning.cpp
summoning.hpp
trading.cpp Use relative stat difference for haggling 2018-06-08 19:00:45 +03:00
trading.hpp
weaponpriority.cpp
weaponpriority.hpp