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activespells.cpp
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activespells.hpp
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actor.cpp
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Refactor AiTemporaryStorage usage
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2018-06-27 12:48:34 +04:00 |
actor.hpp
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Refactor AiTemporaryStorage usage
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2018-06-27 12:48:34 +04:00 |
actors.cpp
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Refactor AiTemporaryStorage usage
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2018-06-27 12:48:34 +04:00 |
actors.hpp
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Move previous items to player
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2018-06-10 16:21:19 +04:00 |
actorutil.cpp
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actorutil.hpp
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aiactivate.cpp
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aiactivate.hpp
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aiavoiddoor.cpp
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aiavoiddoor.hpp
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aibreathe.cpp
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aibreathe.hpp
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aicombat.cpp
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Refactor AiTemporaryStorage usage
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2018-06-27 12:48:34 +04:00 |
aicombat.hpp
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Refactor AiTemporaryStorage usage
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2018-06-27 12:48:34 +04:00 |
aicombataction.cpp
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aicombataction.hpp
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aiescort.cpp
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aiescort.hpp
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aiface.cpp
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aiface.hpp
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aifollow.cpp
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Refactor AiTemporaryStorage usage
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2018-06-27 12:48:34 +04:00 |
aifollow.hpp
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Refactor AiTemporaryStorage usage
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2018-06-27 12:48:34 +04:00 |
aipackage.cpp
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AI: try to open doors every AI_REACTION_TIME seconds (bug #4454)
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2018-06-13 17:47:32 +04:00 |
aipackage.hpp
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AI: try to open doors every AI_REACTION_TIME seconds (bug #4454)
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2018-06-13 17:47:32 +04:00 |
aipursue.cpp
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aipursue.hpp
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aisequence.cpp
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Clean temporary storage if we assign new AI package (bug #4464)
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2018-06-27 12:52:43 +04:00 |
aisequence.hpp
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Refactor AiTemporaryStorage usage
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2018-06-27 12:48:34 +04:00 |
aistate.hpp
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aitravel.cpp
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AiTravel: store mHidden flag in savegame
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2018-06-08 21:53:47 +04:00 |
aitravel.hpp
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Add mHidden field to AiTravel
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2018-06-08 21:53:47 +04:00 |
aiwander.cpp
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Refactor AiTemporaryStorage usage
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2018-06-27 12:48:34 +04:00 |
aiwander.hpp
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Refactor AiTemporaryStorage usage
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2018-06-27 12:48:34 +04:00 |
alchemy.cpp
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alchemy.hpp
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autocalcspell.cpp
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autocalcspell.hpp
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character.cpp
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Use 1h animations as fallback for crossbows
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2018-07-10 17:02:51 +04:00 |
character.hpp
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Make 'PlayGroup idle' to cancel scripted animations
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2018-06-12 14:04:03 +04:00 |
combat.cpp
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Make unarmed creature attacks not affect armor condition (fixes #2455)
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2018-06-29 20:18:28 +03:00 |
combat.hpp
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coordinateconverter.cpp
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coordinateconverter.hpp
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creaturestats.cpp
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creaturestats.hpp
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difficultyscaling.cpp
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difficultyscaling.hpp
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disease.hpp
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drawstate.hpp
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enchanting.cpp
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enchanting.hpp
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levelledlist.hpp
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magiceffects.cpp
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magiceffects.hpp
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mechanicsmanagerimp.cpp
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Implement unlockable locks with 'lock 0' console command
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2018-06-19 14:17:33 +04:00 |
mechanicsmanagerimp.hpp
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movement.hpp
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npcstats.cpp
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npcstats.hpp
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objects.cpp
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objects.hpp
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obstacle.cpp
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AI: try to open doors every AI_REACTION_TIME seconds (bug #4454)
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2018-06-13 17:47:32 +04:00 |
obstacle.hpp
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AI: try to open doors every AI_REACTION_TIME seconds (bug #4454)
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2018-06-13 17:47:32 +04:00 |
pathfinding.cpp
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pathfinding.hpp
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pathgrid.cpp
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pathgrid.hpp
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pickpocket.cpp
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pickpocket.hpp
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repair.cpp
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repair.hpp
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security.cpp
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Implement unlockable locks with 'lock 0' console command
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2018-06-19 14:17:33 +04:00 |
security.hpp
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spellcasting.cpp
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Fix crash when a target in a different cell is (un)locked
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2018-06-19 20:43:18 +03:00 |
spellcasting.hpp
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spellpriority.cpp
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Avoid fall-through in spell selection
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2018-06-28 11:12:48 +04:00 |
spellpriority.hpp
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spells.cpp
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spells.hpp
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stat.cpp
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stat.hpp
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steering.cpp
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steering.hpp
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summoning.cpp
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summoning.hpp
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trading.cpp
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Use relative stat difference for haggling
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2018-06-08 19:00:45 +03:00 |
trading.hpp
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weaponpriority.cpp
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weaponpriority.hpp
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