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.gitignore
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actors.cpp
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actors.hpp
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animation.cpp
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Fix for segfault when doing 'coc "seyda neen"'.
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2012-03-31 21:34:40 +02:00 |
animation.hpp
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cell.hpp
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creatureanimation.cpp
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render queue groups, sky fix
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2012-04-04 18:53:40 +02:00 |
creatureanimation.hpp
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debugging.cpp
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Merge remote branch 'corristo/pgrd-rendering'
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2012-04-02 12:04:47 +02:00 |
debugging.hpp
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Feature #37 (In Progress) Render Path Grid
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2012-04-01 17:27:18 +04:00 |
localmap.cpp
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simple water without shaders that uses original MW textures
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2012-04-03 16:37:54 +02:00 |
localmap.hpp
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rotated map working
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2012-04-02 19:37:24 +02:00 |
npcanimation.cpp
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render queue groups, sky fix
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2012-04-04 18:53:40 +02:00 |
npcanimation.hpp
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objects.cpp
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render queue groups, sky fix
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2012-04-04 18:53:40 +02:00 |
objects.hpp
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rotated map working
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2012-04-02 19:37:24 +02:00 |
occlusionquery.cpp
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got MRT working, some minor quirks to solve (black viewport background)
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2012-04-05 01:21:36 +02:00 |
occlusionquery.hpp
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Merge remote branch 'scrawl/occlusionquery'
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2012-04-02 11:33:16 +02:00 |
player.cpp
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player.hpp
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renderconst.hpp
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got MRT working, some minor quirks to solve (black viewport background)
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2012-04-05 01:21:36 +02:00 |
renderinginterface.hpp
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renderingmanager.cpp
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got MRT working, some minor quirks to solve (black viewport background)
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2012-04-05 01:21:36 +02:00 |
renderingmanager.hpp
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Merge branch 'master' into water
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2012-04-03 14:06:14 +02:00 |
sky.cpp
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render queue groups, sky fix
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2012-04-04 18:53:40 +02:00 |
sky.hpp
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don't create sky until entering an exterior cell
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2012-04-01 15:07:41 +02:00 |
terrain.cpp
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render queue groups, sky fix
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2012-04-04 18:53:40 +02:00 |
terrain.hpp
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terrainmaterial.cpp
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added MRT output to terrain material
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2012-04-04 20:18:08 +02:00 |
terrainmaterial.hpp
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Prevent internal classes from being marked dllimport
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2012-03-31 20:50:22 +02:00 |
water.cpp
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got MRT working, some minor quirks to solve (black viewport background)
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2012-04-05 01:21:36 +02:00 |
water.hpp
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basic noise
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2012-04-03 21:16:43 +02:00 |