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78 lines
1.9 KiB
ReStructuredText
78 lines
1.9 KiB
ReStructuredText
#################
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Lua API reference
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#################
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.. include:: version.rst
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.. toctree::
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:hidden:
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engine_handlers
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user_interface
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aipackages
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setting_renderers
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events
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openmw_ambient
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openmw_animation
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openmw_async
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openmw_camera
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openmw_core
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openmw_debug
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openmw_input
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openmw_markup
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openmw_menu
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openmw_nearby
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openmw_postprocessing
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openmw_self
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openmw_storage
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openmw_types
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openmw_ui
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openmw_util
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openmw_vfs
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openmw_world
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openmw_aux_calendar
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openmw_aux_time
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openmw_aux_ui
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openmw_aux_util
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interface_activation
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interface_ai
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interface_animation
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interface_camera
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interface_controls
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interface_gamepadcontrols
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interface_item_usage
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interface_mwui
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interface_settings
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interface_skill_progression
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interface_ui
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iterables
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- :ref:`Engine handlers reference`
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- :ref:`User interface reference <User interface reference>`
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- `Game object reference <openmw_core.html##(GameObject)>`_
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- `Cell reference <openmw_core.html##(Cell)>`_
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- :ref:`Built-in AI packages`
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- :ref:`Built-in events`
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**API packages**
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API packages provide functions that can be called by scripts. I.e. it is a script-to-engine interaction.
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A package can be loaded with ``require('<package name>')``.
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It can not be overloaded even if there is a lua file with the same name.
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The list of available packages is different for global and for local scripts.
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Player scripts are local scripts that are attached to a player.
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.. include:: tables/packages.rst
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**openmw_aux**
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``openmw_aux.*`` are built-in libraries that are itself implemented in Lua. They can not do anything that is not possible with the basic API, they only make it more convenient.
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Sources can be found in ``resources/vfs/openmw_aux``. In theory mods can override them, but it is not recommended.
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.. include:: tables/aux_packages.rst
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**Interfaces of built-in scripts**
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.. include:: tables/interfaces.rst
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