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light
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Alexei Kotov
93ea9dbc3b
Do all lighting calculations in one place, support per-vertex specularity
...
Force PPL when specular maps are used
2023-12-15 11:44:54 +03:00
..
lighting_util.glsl
shade refactor
2023-02-25 11:03:39 -08:00
lighting.glsl
Do all lighting calculations in one place, support per-vertex specularity
2023-12-15 11:44:54 +03:00