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OpenMW/apps/openmw/mwmechanics/pickpocket.cpp

68 lines
2.2 KiB
C++

#include "pickpocket.hpp"
#include "../mwworld/class.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp"
#include "npcstats.hpp"
namespace MWMechanics
{
Pickpocket::Pickpocket(const MWWorld::Ptr &thief, const MWWorld::Ptr &victim)
: mThief(thief)
, mVictim(victim)
{
}
float Pickpocket::getChanceModifier(const MWWorld::Ptr &ptr, float add)
{
NpcStats& stats = ptr.getClass().getNpcStats(ptr);
float agility = stats.getAttribute(ESM::Attribute::Agility).getModified();
float luck = stats.getAttribute(ESM::Attribute::Luck).getModified();
float sneak = stats.getSkill(ESM::Skill::Sneak).getModified();
return (add + 0.2 * agility + 0.1 * luck + sneak) * stats.getFatigueTerm();
}
bool Pickpocket::getDetected(float valueTerm)
{
float x = getChanceModifier(mThief);
float y = getChanceModifier(mVictim, valueTerm);
float t = 2*x - y;
NpcStats& pcStats = mThief.getClass().getNpcStats(mThief);
float pcSneak = pcStats.getSkill(ESM::Skill::Sneak).getModified();
int iPickMinChance = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>()
.find("iPickMinChance")->getInt();
int iPickMaxChance = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>()
.find("iPickMaxChance")->getInt();
int roll = std::rand()/ (static_cast<double> (RAND_MAX) + 1) * 100; // [0, 99]
if (t < pcSneak / iPickMinChance)
{
return (roll > int(pcSneak / iPickMinChance));
}
else
{
t = std::min(float(iPickMaxChance), t);
return (roll > int(t));
}
}
bool Pickpocket::pick(MWWorld::Ptr item, int count)
{
float stackValue = item.getClass().getValue(item) * count;
float fPickPocketMod = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>()
.find("fPickPocketMod")->getFloat();
float valueTerm = 10 * fPickPocketMod * stackValue;
return getDetected(valueTerm);
}
bool Pickpocket::finish()
{
return getDetected(0.f);
}
}