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OpenMW/apps/openmw/mwmechanics/aicombat.hpp

36 lines
750 B
C++

#ifndef GAME_MWMECHANICS_AICOMBAT_H
#define GAME_MWMECHANICS_AICOMBAT_H
#include "aipackage.hpp"
#include "pathfinding.hpp"
#include "movement.hpp"
namespace MWMechanics
{
class AiCombat : public AiPackage
{
public:
AiCombat(const std::string &targetId);
virtual AiCombat *clone() const;
virtual bool execute (const MWWorld::Ptr& actor,float duration);
///< \return Package completed?
virtual int getTypeId() const;
virtual unsigned int getPriority() const;
private:
std::string mTargetId;
PathFinder mPathFinder;
PathFinder mPathFinder2;
float mTimer;
float mTimer2;
};
}
#endif