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OpenMW/apps/openmw/mwworld
2014-06-28 15:19:32 +02:00
..
action.cpp
action.hpp
actionalchemy.cpp
actionalchemy.hpp
actionapply.cpp Fix Potion use action removing the potion even when the action is not executed (Fixes #1521) 2014-06-17 04:05:20 +02:00
actionapply.hpp Fix Potion use action removing the potion even when the action is not executed (Fixes #1521) 2014-06-17 04:05:20 +02:00
actiondoor.cpp
actiondoor.hpp
actioneat.cpp
actioneat.hpp
actionequip.cpp
actionequip.hpp
actionopen.cpp
actionopen.hpp
actionread.cpp
actionread.hpp
actionrepair.cpp
actionrepair.hpp
actionsoulgem.cpp
actionsoulgem.hpp
actiontake.cpp
actiontake.hpp
actiontalk.cpp
actiontalk.hpp
actionteleport.cpp
actionteleport.hpp
actiontrap.cpp
actiontrap.hpp
cellfunctors.hpp
cellref.cpp
cellref.hpp Fix triggering changed flag for all references when cell is visited 2014-06-15 14:18:16 +02:00
cellreflist.hpp
cells.cpp
cells.hpp
cellstore.cpp Consider moved references in CellStore::listRefs 2014-06-15 14:18:16 +02:00
cellstore.hpp
class.cpp Fix triggering changed flag for all references when cell is visited 2014-06-15 14:18:16 +02:00
class.hpp
containerstore.cpp Savegame: Don't load/save deleted container items. This is currently pointless, and also causes new garbage being added on each load/save cycle: Container stores are first filled from ESM records, then cleared and filled from the savegame. The items from ESM records remain as deleted refs. 2014-06-18 21:39:17 +02:00
containerstore.hpp
contentloader.hpp
customdata.hpp
esmloader.cpp
esmloader.hpp
esmstore.cpp Recognize DELE subrecords at the end of the record (Fixes #1414) 2014-06-08 11:22:37 +02:00
esmstore.hpp
failedaction.cpp
failedaction.hpp
fallback.cpp
fallback.hpp
globals.cpp
globals.hpp
inventorystore.cpp
inventorystore.hpp
livecellref.cpp
livecellref.hpp
localscripts.cpp
localscripts.hpp
manualref.hpp CellRef uninitialized fixes 2014-06-25 19:52:14 +02:00
nullaction.hpp
omwloader.cpp
omwloader.hpp
physicssystem.cpp Attempt to fix player position after using coc/coe 2014-06-28 15:19:32 +02:00
physicssystem.hpp Attempt to fix player position after using coc/coe 2014-06-28 15:19:32 +02:00
player.cpp Savegame: start in (0,0) cell if player's cell no longer exists 2014-06-26 01:19:03 +02:00
player.hpp
projectilemanager.cpp Make targeted spells collide with water (Fixes #1500) 2014-06-28 14:49:07 +02:00
projectilemanager.hpp Fix exception when casting Bound Gloves spell 2014-06-19 16:00:27 +02:00
ptr.cpp
ptr.hpp
recordcmp.hpp
refdata.cpp Don't trigger changed flag if a script with no locals is configured 2014-06-26 01:21:15 +02:00
refdata.hpp Implement idlestorm animation (Feature #41) 2014-06-24 18:37:38 +02:00
scene.cpp Fix triggering changed flag for all references when cell is visited 2014-06-15 14:18:16 +02:00
scene.hpp Fix triggering changed flag for all references when cell is visited 2014-06-15 14:18:16 +02:00
store.cpp Cell merge fix (reference context position was not saved correctly) 2014-06-11 21:56:10 +02:00
store.hpp Merge ESM::Cell fields by subrecord 2014-06-11 16:13:33 +02:00
timestamp.cpp
timestamp.hpp
weather.cpp Rotate clouds/particles to come from red mountain (Fixes #245) 2014-06-27 03:22:00 +02:00
weather.hpp Implement slower movement against storms (Closes #41) 2014-06-27 03:22:00 +02:00
worldimp.cpp Attempt to fix player position after using coc/coe 2014-06-28 15:19:32 +02:00
worldimp.hpp Attempt to fix player position after using coc/coe 2014-06-28 15:19:32 +02:00