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OpenMW/components/detournavigator
elsid 86e6d3dac8
Do not cache navmesh when only object transformation is changed
This saves cache capacity when a scene contains objects contantly transforming
by scripts and causing changes in navmesh. The probability to get cache hit for
such states is almost zero because even a constant change in a single float
value may give up to 2^32 different states.
2021-08-08 02:38:20 +02:00
..
2018-10-13 22:22:15 +03:00
2021-07-26 00:22:20 +02:00
2021-07-21 11:37:50 +02:00
2018-10-13 22:22:12 +03:00