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docs
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changed collision mode instruction from enable/disable to toggle
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2011-01-09 21:07:27 +01:00 |
aiextensions.cpp
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merged opcode classes that came in explicit and implicit variants
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2010-12-31 19:09:25 +01:00 |
aiextensions.hpp
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added first batch of AI-related instructions and functions (they don't do anything at this point)
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2010-08-22 14:49:25 +02:00 |
cellextensions.cpp
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adjusted coordinates for coc/coe for exteriors (place player in the middle of the cell instead of at the border)
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2010-09-11 12:21:55 +02:00 |
cellextensions.hpp
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compilercontext.cpp
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fixed a reclist bug induced a couple of commits ago
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2010-07-26 22:00:50 +02:00 |
compilercontext.hpp
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added verification for explicit references (check if the given ID exists)
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2010-07-09 20:35:34 +02:00 |
containerextensions.cpp
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merged opcode classes that came in explicit and implicit variants
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2010-12-31 19:09:25 +01:00 |
containerextensions.hpp
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fixed a comment
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2010-09-25 20:23:38 +02:00 |
controlextensions.cpp
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changed collision mode instruction from enable/disable to toggle
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2011-01-09 21:07:27 +01:00 |
controlextensions.hpp
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added instructions for enabling/disabling player controls (they don't do anything yet)
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2010-08-22 15:11:40 +02:00 |
extensions.cpp
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added instructions for enabling/disabling player controls (they don't do anything yet)
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2010-08-22 15:11:40 +02:00 |
extensions.hpp
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moved installOpcodes function from scriptmanager to extensions
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2010-07-18 19:54:56 +02:00 |
globalscripts.cpp
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globalscripts.hpp
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guiextensions.cpp
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The game mode is now properly restored once a dialog is finished. Previously the game mode was only set in the window manager but it has to go through the input manager firs to get correct input state. Also updated the gui script commands to also use the input manager and not the window manager.
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2010-09-15 14:48:19 +02:00 |
guiextensions.hpp
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added script-gui interface and gui-related script instructions
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2010-07-07 20:12:00 +02:00 |
interpretercontext.cpp
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The game mode is now properly restored once a dialog is finished. Previously the game mode was only set in the window manager but it has to go through the input manager firs to get correct input state. Also updated the gui script commands to also use the input manager and not the window manager.
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2010-09-15 14:48:19 +02:00 |
interpretercontext.hpp
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The game mode is now properly restored once a dialog is finished. Previously the game mode was only set in the window manager but it has to go through the input manager firs to get correct input state. Also updated the gui script commands to also use the input manager and not the window manager.
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2010-09-15 14:48:19 +02:00 |
locals.hpp
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miscextensions.cpp
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merged opcode classes that came in explicit and implicit variants
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2010-12-31 19:09:25 +01:00 |
miscextensions.hpp
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added xbox function
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2010-07-05 13:15:49 +02:00 |
ref.hpp
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merged opcode classes that came in explicit and implicit variants
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2010-12-31 19:09:25 +01:00 |
scriptmanager.cpp
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modified code to avoid a warning on MSVC
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2010-08-29 23:40:59 +02:00 |
scriptmanager.hpp
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added --script-all switch
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2010-10-06 14:52:53 +02:00 |
skyextensions.cpp
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added sky-related script functions and instructions
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2010-07-18 19:48:02 +02:00 |
skyextensions.hpp
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added sky-related script functions and instructions
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2010-07-18 19:48:02 +02:00 |
soundextensions.cpp
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merged opcode classes that came in explicit and implicit variants
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2010-12-31 19:09:25 +01:00 |
soundextensions.hpp
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moved sound extensions from mwsound to mwscript (reduces coupling between openmw components)
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2010-07-10 11:48:05 +02:00 |
statsextensions.cpp
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merged opcode classes that came in explicit and implicit variants
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2010-12-31 19:09:25 +01:00 |
statsextensions.hpp
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added get-, set- and mod-instructions for attributes
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2010-07-26 23:09:37 +02:00 |