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1718d735b5
This patch implements a custom widget that can switch its texture on-the-fly, making it obsolete having to use an atlas to get a hover animation. This also removes the predefined size restriction and should now work with all button texture sizes.
34 lines
884 B
C++
34 lines
884 B
C++
#ifndef MWGUI_IMAGEBUTTON_H
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#define MWGUI_IMAGEBUTTON_H
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#include "MyGUI_ImageBox.h"
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namespace MWGui
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{
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/**
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* @brief allows using different image textures depending on the button state
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*/
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class ImageButton : public MyGUI::ImageBox
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{
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MYGUI_RTTI_DERIVED(ImageButton)
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public:
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MyGUI::IntSize getRequestedSize();
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protected:
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virtual void setPropertyOverride(const std::string& _key, const std::string& _value);
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virtual void onMouseLostFocus(MyGUI::Widget* _new);
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virtual void onMouseSetFocus(MyGUI::Widget* _old);
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virtual void onMouseButtonPressed(int _left, int _top, MyGUI::MouseButton _id);
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virtual void onMouseButtonReleased(int _left, int _top, MyGUI::MouseButton _id);
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std::string mImageHighlighted;
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std::string mImageNormal;
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std::string mImagePushed;
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};
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}
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#endif
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