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action.cpp
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action.hpp
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actionalchemy.cpp
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actionalchemy.hpp
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actionapply.cpp
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Fix Potion use action removing the potion even when the action is not executed (Fixes #1521)
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2014-06-17 04:05:20 +02:00 |
actionapply.hpp
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Fix Potion use action removing the potion even when the action is not executed (Fixes #1521)
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2014-06-17 04:05:20 +02:00 |
actiondoor.cpp
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actiondoor.hpp
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actioneat.cpp
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actioneat.hpp
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actionequip.cpp
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Cycle with equipped items if all slots are occupied (Fixes #1395)
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2014-06-05 14:54:07 +02:00 |
actionequip.hpp
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actionopen.cpp
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actionopen.hpp
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actionread.cpp
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actionread.hpp
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actionrepair.cpp
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actionrepair.hpp
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actionsoulgem.cpp
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actionsoulgem.hpp
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actiontake.cpp
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actiontake.hpp
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actiontalk.cpp
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actiontalk.hpp
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actionteleport.cpp
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actionteleport.hpp
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actiontrap.cpp
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actiontrap.hpp
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cellfunctors.hpp
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cellref.cpp
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cellref.hpp
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Fix triggering changed flag for all references when cell is visited
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2014-06-15 14:18:16 +02:00 |
cellreflist.hpp
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cells.cpp
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cells.hpp
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cellstore.cpp
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Consider moved references in CellStore::listRefs
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2014-06-15 14:18:16 +02:00 |
cellstore.hpp
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class.cpp
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Fix triggering changed flag for all references when cell is visited
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2014-06-15 14:18:16 +02:00 |
class.hpp
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containerstore.cpp
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Savegame: Don't load/save deleted container items. This is currently pointless, and also causes new garbage being added on each load/save cycle: Container stores are first filled from ESM records, then cleared and filled from the savegame. The items from ESM records remain as deleted refs.
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2014-06-18 21:39:17 +02:00 |
containerstore.hpp
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contentloader.hpp
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customdata.hpp
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esmloader.cpp
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esmloader.hpp
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esmstore.cpp
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Recognize DELE subrecords at the end of the record (Fixes #1414)
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2014-06-08 11:22:37 +02:00 |
esmstore.hpp
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failedaction.cpp
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failedaction.hpp
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fallback.cpp
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fallback.hpp
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globals.cpp
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globals.hpp
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inventorystore.cpp
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inventorystore.hpp
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livecellref.cpp
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livecellref.hpp
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localscripts.cpp
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localscripts.hpp
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manualref.hpp
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CellRef uninitialized fixes
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2014-06-25 19:52:14 +02:00 |
nullaction.hpp
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omwloader.cpp
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omwloader.hpp
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physicssystem.cpp
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Implement slower movement against storms (Closes #41)
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2014-06-27 03:22:00 +02:00 |
physicssystem.hpp
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Add support for animated collision shapes (Fixes #1549)
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2014-06-23 20:43:24 +02:00 |
player.cpp
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Savegame: start in (0,0) cell if player's cell no longer exists
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2014-06-26 01:19:03 +02:00 |
player.hpp
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projectilemanager.cpp
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Fix exception when casting Bound Gloves spell
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2014-06-19 16:00:27 +02:00 |
projectilemanager.hpp
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Fix exception when casting Bound Gloves spell
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2014-06-19 16:00:27 +02:00 |
ptr.cpp
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ptr.hpp
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recordcmp.hpp
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refdata.cpp
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Don't trigger changed flag if a script with no locals is configured
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2014-06-26 01:21:15 +02:00 |
refdata.hpp
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Implement idlestorm animation (Feature #41)
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2014-06-24 18:37:38 +02:00 |
scene.cpp
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Fix triggering changed flag for all references when cell is visited
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2014-06-15 14:18:16 +02:00 |
scene.hpp
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Fix triggering changed flag for all references when cell is visited
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2014-06-15 14:18:16 +02:00 |
store.cpp
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Cell merge fix (reference context position was not saved correctly)
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2014-06-11 21:56:10 +02:00 |
store.hpp
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Merge ESM::Cell fields by subrecord
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2014-06-11 16:13:33 +02:00 |
timestamp.cpp
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timestamp.hpp
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weather.cpp
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Rotate clouds/particles to come from red mountain (Fixes #245)
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2014-06-27 03:22:00 +02:00 |
weather.hpp
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Implement slower movement against storms (Closes #41)
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2014-06-27 03:22:00 +02:00 |
worldimp.cpp
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Make flying creatures fall when paralyzed (Fixes #1494)
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2014-06-27 03:21:50 +02:00 |
worldimp.hpp
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Implement idlestorm animation (Feature #41)
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2014-06-24 18:37:38 +02:00 |