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OpenMW/apps/openmw/mwphysics
Alexei Dobrohotov e9aa161ffc Merge branch 'reallyskipphysics' into 'master'
Close race that breaks scripted teleporting (#5873)

See merge request OpenMW/openmw!639
2021-03-07 08:41:20 +00:00
..
actor.cpp Close a race between main and physics threads when actor is positioned by scripts. 2021-03-06 10:41:55 +01:00
actor.hpp Revert "Remove physics dependency on basenode" 2021-01-29 16:51:13 +04:00
actorconvexcallback.cpp Use convexSweepTest for projectile movement to solve any 2021-01-21 20:36:33 +01:00
actorconvexcallback.hpp Use convexSweepTest for projectile movement to solve any 2021-01-21 20:36:33 +01:00
closestnotmerayresultcallback.cpp Use convexSweepTest for projectile movement to solve any 2021-01-21 20:36:33 +01:00
closestnotmerayresultcallback.hpp Use convexSweepTest for projectile movement to solve any 2021-01-21 20:36:33 +01:00
collisiontype.hpp
constants.hpp
contacttestresultcallback.cpp
contacttestresultcallback.hpp
contacttestwrapper.cpp
contacttestwrapper.h
deepestnotmecontacttestresultcallback.cpp
deepestnotmecontacttestresultcallback.hpp
hasspherecollisioncallback.hpp
heightfield.cpp heightfield: Only buildAccelerator on Bullet 2.89+ 2021-03-01 08:27:24 +00:00
heightfield.hpp
movementsolver.cpp Ignore projectiles inside of MovementSolver::unstuck. It is normal for actors to be inside of a 2021-02-07 18:32:03 +01:00
movementsolver.hpp
mtphysics.cpp Collect all available stats if OPENMW_OSG_STATS_FILE is set and point to 2021-01-27 08:04:33 +00:00
mtphysics.hpp
object.cpp Revert "Remove physics dependency on basenode" 2021-01-29 16:51:13 +04:00
object.hpp Revert "Remove physics dependency on basenode" 2021-01-29 16:51:13 +04:00
physicssystem.cpp Merge branch 'restore_caster' into 'master' 2021-03-05 21:07:29 +00:00
physicssystem.hpp Merge branch 'restore_caster' into 'master' 2021-03-05 21:07:29 +00:00
projectile.cpp Use convexSweepTest for projectile movement to solve any 2021-01-21 20:36:33 +01:00
projectile.hpp Use convexSweepTest for projectile movement to solve any 2021-01-21 20:36:33 +01:00
projectileconvexcallback.cpp Remove a brainfart from precise projectile handling: all non-actor 2021-01-27 07:15:09 +01:00
projectileconvexcallback.hpp Use convexSweepTest for projectile movement to solve any 2021-01-21 20:36:33 +01:00
ptrholder.hpp
raycasting.hpp Use convexSweepTest for projectile movement to solve any 2021-01-21 20:36:33 +01:00
stepper.cpp
stepper.hpp
trace.cpp Use convexSweepTest for projectile movement to solve any 2021-01-21 20:36:33 +01:00
trace.h