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actor.cpp
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Close a race between main and physics threads when actor is positioned by scripts.
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2021-03-06 10:41:55 +01:00 |
actor.hpp
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Revert "Remove physics dependency on basenode"
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2021-01-29 16:51:13 +04:00 |
actorconvexcallback.cpp
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Use convexSweepTest for projectile movement to solve any
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2021-01-21 20:36:33 +01:00 |
actorconvexcallback.hpp
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Use convexSweepTest for projectile movement to solve any
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2021-01-21 20:36:33 +01:00 |
closestnotmerayresultcallback.cpp
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Use convexSweepTest for projectile movement to solve any
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2021-01-21 20:36:33 +01:00 |
closestnotmerayresultcallback.hpp
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Use convexSweepTest for projectile movement to solve any
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2021-01-21 20:36:33 +01:00 |
collisiontype.hpp
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constants.hpp
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contacttestresultcallback.cpp
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contacttestresultcallback.hpp
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contacttestwrapper.cpp
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contacttestwrapper.h
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deepestnotmecontacttestresultcallback.cpp
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deepestnotmecontacttestresultcallback.hpp
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hasspherecollisioncallback.hpp
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heightfield.cpp
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heightfield: Only buildAccelerator on Bullet 2.89+
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2021-03-01 08:27:24 +00:00 |
heightfield.hpp
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movementsolver.cpp
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Ignore projectiles inside of MovementSolver::unstuck. It is normal for actors to be inside of a
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2021-02-07 18:32:03 +01:00 |
movementsolver.hpp
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mtphysics.cpp
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Collect all available stats if OPENMW_OSG_STATS_FILE is set and point to
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2021-01-27 08:04:33 +00:00 |
mtphysics.hpp
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object.cpp
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Revert "Remove physics dependency on basenode"
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2021-01-29 16:51:13 +04:00 |
object.hpp
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Revert "Remove physics dependency on basenode"
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2021-01-29 16:51:13 +04:00 |
physicssystem.cpp
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Merge branch 'restore_caster' into 'master'
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2021-03-05 21:07:29 +00:00 |
physicssystem.hpp
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Merge branch 'restore_caster' into 'master'
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2021-03-05 21:07:29 +00:00 |
projectile.cpp
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Use convexSweepTest for projectile movement to solve any
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2021-01-21 20:36:33 +01:00 |
projectile.hpp
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Use convexSweepTest for projectile movement to solve any
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2021-01-21 20:36:33 +01:00 |
projectileconvexcallback.cpp
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Remove a brainfart from precise projectile handling: all non-actor
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2021-01-27 07:15:09 +01:00 |
projectileconvexcallback.hpp
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Use convexSweepTest for projectile movement to solve any
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2021-01-21 20:36:33 +01:00 |
ptrholder.hpp
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raycasting.hpp
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Use convexSweepTest for projectile movement to solve any
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2021-01-21 20:36:33 +01:00 |
stepper.cpp
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stepper.hpp
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trace.cpp
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Use convexSweepTest for projectile movement to solve any
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2021-01-21 20:36:33 +01:00 |
trace.h
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