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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-09 03:39:14 +00:00
OpenMW/apps/openmw/mwrender
2014-02-23 20:11:05 +01:00
..
.gitignore
activatoranimation.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
activatoranimation.hpp
actors.cpp Merge branch 'savedgame' 2014-02-01 18:16:32 +01:00
actors.hpp Issue #777: Add CreatureAnimation variant for creatures with weapons/shields 2014-01-19 13:05:26 +01:00
animation.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
animation.hpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
camera.cpp Feature #50: Allow body pitch in third person for ranged weapon aiming 2014-02-05 05:18:10 +01:00
camera.hpp Use i1stPersonSneakDelta + some cleanup 2014-01-10 22:39:01 +01:00
cell.hpp
characterpreview.cpp Correction for marksman weapon inventory preview 2014-02-05 05:18:10 +01:00
characterpreview.hpp Remove an unused hook 2014-01-07 21:07:02 +01:00
creatureanimation.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
creatureanimation.hpp Issue #777: Add CreatureAnimation variant for creatures with weapons/shields 2014-01-19 13:05:26 +01:00
debugging.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
debugging.hpp
effectmanager.cpp Feature #957: Implement area magic 2014-01-20 13:11:29 +01:00
effectmanager.hpp Feature #957: Implement area magic 2014-01-20 13:11:29 +01:00
globalmap.cpp Fix wrong assertion 2014-02-06 03:15:01 +01:00
globalmap.hpp Save/load global map 2014-01-25 19:06:14 +01:00
localmap.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
localmap.hpp
npcanimation.cpp Fix lockpicks 2014-02-08 07:35:34 +01:00
npcanimation.hpp Feature #50: Handle attach & release of projectiles 2014-02-05 05:18:11 +01:00
objects.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
objects.hpp
occlusionquery.cpp Include some required Ogre headers explicitely 2014-01-24 15:02:34 +01:00
occlusionquery.hpp
refraction.cpp
refraction.hpp
renderconst.hpp
renderinginterface.hpp
renderingmanager.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
renderingmanager.hpp Merge branch 'savedgame' 2014-02-01 18:16:32 +01:00
ripplesimulation.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
ripplesimulation.hpp
shadows.cpp Include some required Ogre headers explicitely 2014-01-24 15:02:34 +01:00
shadows.hpp
sky.cpp
sky.hpp
terrainstorage.cpp Removed terrain component's dependency on ESM 2014-02-13 10:13:53 +01:00
terrainstorage.hpp Removed terrain component's dependency on ESM 2014-02-13 10:13:53 +01:00
videoplayer.cpp
videoplayer.hpp
water.cpp Include some required Ogre headers explicitely 2014-01-24 15:02:34 +01:00
water.hpp