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.gitignore
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activatoranimation.cpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
activatoranimation.hpp
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actors.cpp
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Merge branch 'savedgame'
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2014-02-01 18:16:32 +01:00 |
actors.hpp
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Issue #777: Add CreatureAnimation variant for creatures with weapons/shields
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2014-01-19 13:05:26 +01:00 |
animation.cpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
animation.hpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
camera.cpp
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Feature #50: Allow body pitch in third person for ranged weapon aiming
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2014-02-05 05:18:10 +01:00 |
camera.hpp
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Use i1stPersonSneakDelta + some cleanup
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2014-01-10 22:39:01 +01:00 |
cell.hpp
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characterpreview.cpp
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Correction for marksman weapon inventory preview
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2014-02-05 05:18:10 +01:00 |
characterpreview.hpp
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Remove an unused hook
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2014-01-07 21:07:02 +01:00 |
creatureanimation.cpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
creatureanimation.hpp
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Issue #777: Add CreatureAnimation variant for creatures with weapons/shields
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2014-01-19 13:05:26 +01:00 |
debugging.cpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
debugging.hpp
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effectmanager.cpp
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Feature #957: Implement area magic
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2014-01-20 13:11:29 +01:00 |
effectmanager.hpp
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Feature #957: Implement area magic
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2014-01-20 13:11:29 +01:00 |
globalmap.cpp
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Fix wrong assertion
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2014-02-06 03:15:01 +01:00 |
globalmap.hpp
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Save/load global map
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2014-01-25 19:06:14 +01:00 |
localmap.cpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
localmap.hpp
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npcanimation.cpp
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Fix lockpicks
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2014-02-08 07:35:34 +01:00 |
npcanimation.hpp
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Feature #50: Handle attach & release of projectiles
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2014-02-05 05:18:11 +01:00 |
objects.cpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
objects.hpp
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occlusionquery.cpp
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Include some required Ogre headers explicitely
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2014-01-24 15:02:34 +01:00 |
occlusionquery.hpp
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refraction.cpp
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refraction.hpp
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renderconst.hpp
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renderinginterface.hpp
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renderingmanager.cpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
renderingmanager.hpp
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Merge branch 'savedgame'
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2014-02-01 18:16:32 +01:00 |
ripplesimulation.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
ripplesimulation.hpp
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shadows.cpp
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Include some required Ogre headers explicitely
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2014-01-24 15:02:34 +01:00 |
shadows.hpp
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sky.cpp
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sky.hpp
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terrainstorage.cpp
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Removed terrain component's dependency on ESM
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2014-02-13 10:13:53 +01:00 |
terrainstorage.hpp
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Removed terrain component's dependency on ESM
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2014-02-13 10:13:53 +01:00 |
videoplayer.cpp
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videoplayer.hpp
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water.cpp
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Include some required Ogre headers explicitely
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2014-01-24 15:02:34 +01:00 |
water.hpp
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