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OpenMW/apps/openmw/mwrender/terrainmaterial.cpp
2013-05-03 10:51:42 +04:00

247 lines
11 KiB
C++

#include "terrainmaterial.hpp"
#include <OgreTerrain.h>
#include <stdexcept>
#include <extern/shiny/Main/Factory.hpp>
namespace
{
Ogre::String getComponent (int num)
{
if (num == 0)
return "x";
else if (num == 1)
return "y";
else if (num == 2)
return "z";
else
return "w";
}
}
namespace MWRender
{
TerrainMaterial::TerrainMaterial()
{
mLayerDecl.samplers.push_back(Ogre::TerrainLayerSampler("albedo_specular", Ogre::PF_BYTE_RGBA));
//mLayerDecl.samplers.push_back(Ogre::TerrainLayerSampler("normal_height", Ogre::PF_BYTE_RGBA));
mLayerDecl.elements.push_back(
Ogre::TerrainLayerSamplerElement(0, Ogre::TLSS_ALBEDO, 0, 3));
//mLayerDecl.elements.push_back(
// Ogre::TerrainLayerSamplerElement(0, Ogre::TLSS_SPECULAR, 3, 1));
//mLayerDecl.elements.push_back(
// Ogre::TerrainLayerSamplerElement(1, Ogre::TLSS_NORMAL, 0, 3));
//mLayerDecl.elements.push_back(
// Ogre::TerrainLayerSamplerElement(1, Ogre::TLSS_HEIGHT, 3, 1));
mProfiles.push_back(OGRE_NEW Profile(this, "SM2", "Profile for rendering on Shader Model 2 capable cards"));
setActiveProfile("SM2");
}
// -----------------------------------------------------------------------------------------------------------------------
TerrainMaterial::Profile::Profile(Ogre::TerrainMaterialGenerator* parent, const Ogre::String& name, const Ogre::String& desc)
: Ogre::TerrainMaterialGenerator::Profile(parent, name, desc)
, mGlobalColourMap(false)
, mMaterial(0)
{
}
TerrainMaterial::Profile::~Profile()
{
if (mMaterial)
sh::Factory::getInstance().destroyMaterialInstance(mMaterial->getName());
}
Ogre::MaterialPtr TerrainMaterial::Profile::generate(const Ogre::Terrain* terrain)
{
const Ogre::String& matName = terrain->getMaterialName();
sh::Factory::getInstance().destroyMaterialInstance (matName);
Ogre::MaterialPtr mat = Ogre::MaterialManager::getSingleton().getByName(matName);
if (!mat.isNull())
Ogre::MaterialManager::getSingleton().remove(matName);
mMaterial = sh::Factory::getInstance().createMaterialInstance (matName);
mMaterial->setProperty ("allow_fixed_function", sh::makeProperty<sh::BooleanValue>(new sh::BooleanValue(false)));
int numPasses = getRequiredPasses(terrain);
int maxLayersInOnePass = getMaxLayersPerPass(terrain);
for (int pass=0; pass<numPasses; ++pass)
{
int layerOffset = maxLayersInOnePass * pass;
int blendmapOffset = (pass == 0) ? 1 : 0; // the first layer of the first pass is the base layer and does not need a blend map
sh::MaterialInstancePass* p = mMaterial->createPass ();
p->setProperty ("vertex_program", sh::makeProperty<sh::StringValue>(new sh::StringValue("terrain_vertex")));
p->setProperty ("fragment_program", sh::makeProperty<sh::StringValue>(new sh::StringValue("terrain_fragment")));
if (pass != 0)
{
p->setProperty ("scene_blend", sh::makeProperty(new sh::StringValue("alpha_blend")));
// Only write if depth is equal to the depth value written by the previous pass.
p->setProperty ("depth_func", sh::makeProperty(new sh::StringValue("equal")));
}
p->mShaderProperties.setProperty ("colour_map", sh::makeProperty(new sh::BooleanValue(mGlobalColourMap)));
p->mShaderProperties.setProperty ("is_first_pass", sh::makeProperty(new sh::BooleanValue(pass == 0)));
// global colour map
sh::MaterialInstanceTextureUnit* colourMap = p->createTextureUnit ("colourMap");
colourMap->setProperty ("texture_alias", sh::makeProperty<sh::StringValue> (new sh::StringValue(mMaterial->getName() + "_colourMap")));
colourMap->setProperty ("tex_address_mode", sh::makeProperty<sh::StringValue> (new sh::StringValue("clamp")));
// global normal map
sh::MaterialInstanceTextureUnit* normalMap = p->createTextureUnit ("normalMap");
normalMap->setProperty ("direct_texture", sh::makeProperty<sh::StringValue> (new sh::StringValue(terrain->getTerrainNormalMap ()->getName())));
normalMap->setProperty ("tex_address_mode", sh::makeProperty<sh::StringValue> (new sh::StringValue("clamp")));
Ogre::uint numLayersInThisPass = std::min(maxLayersInOnePass, terrain->getLayerCount()-layerOffset);
// HACK: Terrain::getLayerBlendTextureIndex should be const, but it is not.
// Remove this once ogre got fixed.
Ogre::Terrain* nonconstTerrain = const_cast<Ogre::Terrain*>(terrain);
// a blend map might be shared between two passes
// so we can't just use terrain->getBlendTextureCount()
Ogre::uint numBlendTextures=0;
std::vector<std::string> blendTextures;
for (unsigned int layer=blendmapOffset; layer<numLayersInThisPass; ++layer)
{
std::string blendTextureName = terrain->getBlendTextureName(nonconstTerrain->getLayerBlendTextureIndex(
static_cast<Ogre::uint8>(layerOffset+layer)).first);
if (std::find(blendTextures.begin(), blendTextures.end(), blendTextureName) == blendTextures.end())
{
blendTextures.push_back(blendTextureName);
++numBlendTextures;
}
}
p->mShaderProperties.setProperty ("num_layers", sh::makeProperty (new sh::StringValue(Ogre::StringConverter::toString(numLayersInThisPass))));
p->mShaderProperties.setProperty ("num_blendmaps", sh::makeProperty (new sh::StringValue(Ogre::StringConverter::toString(numBlendTextures))));
// blend maps
// the index of the first blend map used in this pass
int blendmapStart;
if (terrain->getLayerCount() == 1) // special case. if there's only one layer, we don't need blend maps at all
blendmapStart = 0;
else
blendmapStart = nonconstTerrain->getLayerBlendTextureIndex(static_cast<Ogre::uint8>(layerOffset+blendmapOffset)).first;
for (Ogre::uint i = 0; i < numBlendTextures; ++i)
{
sh::MaterialInstanceTextureUnit* blendTex = p->createTextureUnit ("blendMap" + Ogre::StringConverter::toString(i));
blendTex->setProperty ("direct_texture", sh::makeProperty (new sh::StringValue(terrain->getBlendTextureName(blendmapStart+i))));
blendTex->setProperty ("tex_address_mode", sh::makeProperty (new sh::StringValue("clamp")));
}
// layer maps
for (Ogre::uint i = 0; i < numLayersInThisPass; ++i)
{
sh::MaterialInstanceTextureUnit* diffuseTex = p->createTextureUnit ("diffuseMap" + Ogre::StringConverter::toString(i));
diffuseTex->setProperty ("direct_texture", sh::makeProperty (new sh::StringValue(terrain->getLayerTextureName(layerOffset+i, 0))));
if (i+layerOffset > 0)
{
int blendTextureIndex = nonconstTerrain->getLayerBlendTextureIndex(static_cast<Ogre::uint8>(layerOffset+i)).first;
int blendTextureComponent = nonconstTerrain->getLayerBlendTextureIndex(static_cast<Ogre::uint8>(layerOffset+i)).second;
p->mShaderProperties.setProperty ("blendmap_component_" + Ogre::StringConverter::toString(i),
sh::makeProperty (new sh::StringValue(Ogre::StringConverter::toString(blendTextureIndex-blendmapStart) + "." + getComponent(blendTextureComponent))));
}
else
{
// just to make it shut up about blendmap_component_0 not existing in the first pass.
// it might be retrieved, but will never survive the preprocessing step.
p->mShaderProperties.setProperty ("blendmap_component_" + Ogre::StringConverter::toString(i),
sh::makeProperty (new sh::StringValue("")));
}
}
// shadow
for (Ogre::uint i = 0; i < 3; ++i)
{
sh::MaterialInstanceTextureUnit* shadowTex = p->createTextureUnit ("shadowMap" + Ogre::StringConverter::toString(i));
shadowTex->setProperty ("content_type", sh::makeProperty<sh::StringValue> (new sh::StringValue("shadow")));
}
p->mShaderProperties.setProperty ("shadowtexture_offset", sh::makeProperty (new sh::StringValue(
Ogre::StringConverter::toString(numBlendTextures + numLayersInThisPass + 2))));
// make sure the pass index is fed to the permutation handler, because blendmap components may be different
p->mShaderProperties.setProperty ("pass_index", sh::makeProperty(new sh::IntValue(pass)));
}
return Ogre::MaterialManager::getSingleton().getByName(matName);
}
void TerrainMaterial::Profile::setGlobalColourMapEnabled (bool enabled)
{
mGlobalColourMap = enabled;
mParent->_markChanged();
}
void TerrainMaterial::Profile::setGlobalColourMap (Ogre::Terrain* terrain, const std::string& name)
{
sh::Factory::getInstance ().setTextureAlias (terrain->getMaterialName () + "_colourMap", name);
}
Ogre::MaterialPtr TerrainMaterial::Profile::generateForCompositeMap(const Ogre::Terrain* terrain)
{
throw std::runtime_error ("composite map not supported");
}
Ogre::uint8 TerrainMaterial::Profile::getMaxLayers(const Ogre::Terrain* terrain) const
{
return 255;
}
int TerrainMaterial::Profile::getMaxLayersPerPass (const Ogre::Terrain* terrain)
{
// count the texture units free
Ogre::uint8 freeTextureUnits = 16;
// normalmap
--freeTextureUnits;
// colourmap
--freeTextureUnits;
// shadow
--freeTextureUnits;
--freeTextureUnits;
--freeTextureUnits;
// each layer needs 1.25 units (1xdiffusespec, 0.25xblend)
return static_cast<Ogre::uint8>(freeTextureUnits / (1.25f));
}
int TerrainMaterial::Profile::getRequiredPasses (const Ogre::Terrain* terrain)
{
int maxLayersPerPass = getMaxLayersPerPass(terrain);
assert(terrain->getLayerCount());
assert(maxLayersPerPass);
return std::ceil(static_cast<float>(terrain->getLayerCount()) / maxLayersPerPass);
}
void TerrainMaterial::Profile::updateParams(const Ogre::MaterialPtr& mat, const Ogre::Terrain* terrain)
{
}
void TerrainMaterial::Profile::updateParamsForCompositeMap(const Ogre::MaterialPtr& mat, const Ogre::Terrain* terrain)
{
}
void TerrainMaterial::Profile::requestOptions(Ogre::Terrain* terrain)
{
terrain->_setMorphRequired(true);
terrain->_setNormalMapRequired(true); // global normal map
terrain->_setLightMapRequired(false);
terrain->_setCompositeMapRequired(false);
}
}